Co-op
- Your teammates' soldiers now carry their full combat presence to your screen: arrows and shots in flight, hits landing, melee, and the heavy note of a soldier going down.
- Addressed a freeze where a player caught in a dialogue moment could be stuck after their teammate finished a card pick, which could also stop upgrade cards from being offered for the rest of the run.
- Addressed a case where rejoining a co-op run could hand a player the same dawn recruitment card twice.
- In regular runs, when a captain goes down, both the downed player and their teammates can see the countdown to getting back up.
Co-op sync is something we are still watching closely. These are what we have found and addressed so far; if anything still feels off in your run, an F8 report is the fastest way to reach us.
Presentation
- The execution mark over a wounded enemy is now a skull sigil: readable at a glance, and it stays clear of the enemy it marks.
Under the hood
- We built automated co-op tests that exercise both sides of a two-player session, and the suite is still growing.