Co-op
- Fixed: the joining player's squad no longer fails to refill during the day — this is the issue mentioned in the last update, and squads will stop shrinking night by night.
- The colossus now walks and sounds like it on the joining player's screen.
- Whoever finishes picking an upgrade first no longer starts moving early; both sides unlock together.
- The war-prep and blood-moon supply panels now auto-choose after 30 seconds, so one player stepping away no longer stalls the run.
Also
- Fixed the solid yellow circle that sometimes appeared while attacking.
- Night One's breach has moved to the eastern wall.
- War Cry and some skill-evolution effects no longer cover the whole screen — the old oversized effect art has been replaced by the new visuals, including when a co-op teammate casts them.
- Lingering Volley's three damage ticks now line up with when the arrows actually land, and its duration matches the card text.
After the last night
Finishing the demo's final battle now closes with something quieter.
As always, press F8 to send us a report.