Thank you for the detailed reports. This hotfix addresses issues affecting co-op campaign runs:
- Fixed a card-selection synchronization issue that could leave both players waiting for each other after they had already chosen.
- Fixed an issue where the third campaign mission could fail to end after the Colossus was defeated.
- Fixed a related countdown crash that could occur when the card-selection state became stuck.
- Restored the downed-state respawn countdown and the third mission's night-by-night objective text — both were being silently skipped by a HUD refresh path on that map.
We are also continuing to monitor the difficulty increase around Day 5 in Endless Mode. No Endless balance changes are included in this hotfix — we want to separate genuine difficulty-curve issues from co-op synchronization problems before making adjustments.
Please keep sending reports through F8. They have already helped us trace issues that were difficult to reproduce internally.