SOLITAIRE.EXE
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Build 111: a new soundtrack, all of it SOLITAIRE.EXE build 111 an entirely new soundtrack, programs you sign for, an office that notices, and a rebuilt inbox. A NEW SOUNDTRACK - ALL OF IT. 145 tracks across 16 genres: acid, darksynth, dubstep, hardcore, hardstyle, house, industrial, jungle, liquid, melodic techno, neurofunk, psytrance, rave, techno, trance and UK garage. Every track is built in three layers that arrive as the night… | 24770608 | |
| In-game event | Build 110: the music ships whole SOLITAIRE.EXE build 110 the music rework ships whole, and quitting stops being a rewind. · CTRL_Z.EXE - the taboo verb, licensed. One undo per shift, sold as a program: it rewinds your last scoring move, the chain heat and the chips with it, and MGMT pretends not to notice. · DIAL_UP.NET - the 56k line delivers the deck in bursts of three. Draw once, get three cards fanned, play any of them. Th… | 24659437 | |
| In-game event | Build 109: the left rail exists SOLITAIRE.EXE build 109 the tools you buy finally show up for work. · THE LEFT RAIL EXISTS NOW — the buttons left of the cards (your carried TOOL, the C:\DOWNLOADS tray, AUTO-FILE) were being painted over by the felt. They render and take clicks now, and an empty TOOL RACK sits there from your first deal, so a bought tool has a home you can see it arrive in. · THE PRINTER STOPS LYING — PRINT_CH… | 24565222 | |
| In-game event | Build 108: the fair draw SOLITAIRE.EXE build 108 eleven more reviews drawn fairly, auto-play that stops shortchanging you, and the machine at every window size. · THE REVIEW DRAW — reviews now draw by tier: deal 3 pulls from the gentler bench, deal 9 from the deep end. Same die, no longer loaded against your first night. Eleven new reviews join the pool — 36 on file. · AUTO-PLAY — F (or Y) seats the drawn card at the t… | 24543811 | |
| In-game event | Build 107: the mobility wave SOLITAIRE.EXE build 107 eleven new programs, five new reviews, free cells that stack, and the night finally tells you when the number has left the cards. NEW PROGRAMS. The shop was long on ways to score and short on ways to MOVE, and deep in a shift that is the only thing that matters: past a certain quota no multiplier on earth reaches the number, and filing all four suits is the only way out.… | 24433610 | |
| In-game event | Build 106: a clock-out that turns up, and clearing the board pays SOLITAIRE.EXE build 106 controller polish, a clock-out that turns up when it should, and clearing the board now pays. CONTROLLER Buttons that act on something you picked somewhere else now have a face button of their own, printed on the button. X to RESTORE a file, X to DELETE a message, X to RE-RUN a night, Y to COPY SEED. The glyph matches whatever controller you are holding and follows your… | 24428006 | |
| In-game event | Build 103: the other stations were never there SOLITAIRE.EXE build 103 the other stations were never there. Now they are. Tonight's standings used to open on five office desks that did not exist. STATION 07, STATION 19, NIGHT_DESK: invented, filed every night whether anyone else played or not. They are gone. Every name on the NIGHT AUDIT is a person now, the shift report tells you where you actually placed and who is directly above you, and… | 24411116 | |
| Game update | SERVICE NOTICE: two faults corrected RE: build 102 Two faults. One you could hear, one you could not. JUMP-UP's bass wobble was not locked to the beat. It ran at its own fixed speed no matter what the track was doing, so drops kept landing mid-wobble instead of on the beat. It follows the beat now, and speeds up and slows down with the music. JUMPSTYLE has the low end under its kick that it had been going without. The other one is… | 24407739 | |
| Community | MEMO: your first week is available for collection INTEROFFICE MEMO TO: prospective night staff RE: trial period A demo has been placed on your desk. It is Week 1 of the night shift, in full, at no cost to you. The work is solitaire. Nine deals a night, each with a number you are expected to reach. Cards pay CHIPS, the CHAIN multiplies them, and the chain heats as you score and cools the moment you draw. Reaching the number is not the same as p… | — | |
| Community | THE BREAK ROOM IS OPEN (OFFICIAL DISCORD) INTEROFFICE MEMORANDUM TO: All staff, current and future FROM: MGMT RE: Break room now open The office has a Discord. It is the break room: shift talk, clips, plugin-stack strategy, incident filing, and 38 genres of quota music on the radio. JOIN THE OFFICE: discord.gg/Dc7hZctXcv Inside you will find: · #punch-in : introduce yourself. State name and preferred shift. · #incident-reports and #sug… | — | |
| Community | THE NIGHT SHIFT IS HIRING (STORE PAGE LIVE) INTEROFFICE MEMORANDUM TO: Future clerks FROM: MGMT RE: Position now advertised The SOLITAIRE.EXE store page is live. The position is real. The building is real. The quota has always been real. SOLITAIRE.EXE is Klondike solitaire rebuilt as a roguelike: hit the score target before the deck burns out, spend payroll on cursed floppy-disk programs that rewrite the rules, and survive the performanc… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.