Tetrogue
Playing now
0Sampling since 13:10 UTC
0.0%of peak
All-time peak
26 Sep 2026
Playing now
0Sampling since 13:10 UTC
All-time peak
26 Sep 2026
| Published | Title | Build |
|---|---|---|
| Tetrogue 1.3.2 — Patch Notes Quality of Life · Every focusable button, card, and selector now gets a clear "corner brackets" highlight when you move to it with a controller or keyboard, or hover it with the mouse — replacing the old, easy-to-miss pulsing scale effect. Rolled out across every menu, overlay, and screen in the game. Fixes · Fixed a controller's Rotate input being read as a tutorial card's confirm/skip button,… | 25099289 | |
| 1.3.1 — Patch Notes Fixes · Steam Cloud now keeps your progress in sync across more than one device, including moving a save between a PC and a Steam Deck. Before this fix a second device could fail to pull your progress down, and in some cases replaced your cloud save with a fresh one. If your progress looks out of date, open the game once on the device that has your latest save before playing elsewhere, and it w… | 25046220 | |
| Tetrogue 1.3.0 — Patch Notesmajor New Features · Asymmetric Multiplayer has arrived. Play a full run against a second player instead of the AI. One player is the Defender: they play a completely normal single-player run, picking a hero, difficulty, and relics like always. The other is the Attacker: they never touch a real board of their own to fight, but before every battle they spend a budget upgrading the Defender's enemies,… | — | |
| Tetrogue 1.2.2 — Patch Notes Quality of Life · Starting a run with unlocked but unequipped Starting Relic slots now shows a warning before you begin, mirroring the existing gem-loadout warning: "Start!" / "Open Loadout" / "Don't show again". · The Difficulty-select screen's Start button can now be navigated away from with Left/Right on keyboard or controller, jumping to the hero column. Previously it was a dead end. Fixes… | 24817677 | |
| Tetrogue 1.2.1 — Patch Notes Quality of Life · The in-battle Controls tutorial now ends with a Sonic Drop / Hard Drop choice instead of a plain acknowledgement — pick which one your drop key uses right there, with a reminder that it's changeable anytime in Options → Controls. Fixes · Fixed the Game Over and Victory screens accepting Restart/Share/Exit/Back/Endless input for the first 0.3 seconds after appearing, letting a… | 24760600 | |
| Tetrogue 1.2.0 — Patch Notesmajor New Features · Heroes are here. Pick a hero on the Difficulty-select screen via a new browsable carousel — 7 heroes (Ivy, Olaf, Jonas, Link, Turner, Zoro, Sabrina), each with a unique animated avatar and a real, gameplay-changing passive ability. Only Ivy starts unlocked; winning a run with your currently-highest-unlocked hero unlocks the next one in the chain — but any hero can be freely brows… | 24734493 | |
| Tetrogue 1.1.14 — Patch Notes New Features · Added a fully animated Tetrogue logo by the talented D.R. Ink to the title screen, replacing the old static "TETROGUE" text: letters fall into place left-to-right (each landing pushes the colored bar beneath it), then the tetromino pieces sitting on the wordmark drop into place in random order, with the I-piece saved for last for a special bounce into the U's cup. Default piece c… | 24631283 | |
| Tetrogue 1.1.13 — Patch Notes Visuals · Pieces now render as one continuous beveled shape (light from the top-right) instead of a grid of separate bricks, with a subtle low-contrast seam kept between individual tiles so pieces still read as built from units. Applies everywhere a piece appears: the board, the falling piece, NEXT/Hold previews, the start-screen background, the level-transition wipe, weapon/attack shapes, and… | 24518196 | |
| Tetrogue 1.1.12 — Patch Notes New Features · Added a new Accessibility option, "Readable Font" (Options > Accessibility, below 4-Line Flash): when enabled, swaps small/body text (name labels, descriptions, tooltips, HUD numbers) to a plain cross-platform sans font, while headers, titles, and large display numbers keep the game's pixel font. Off by default. Balance · 20G challenge's lock delay doubled (0.5s to 1.0s) to compe… | 24512153 | |
| Tetrogue 1.1.11 — Patch Notes New Features · Added a Starting Loadout system: choose a specific relic to always start each run with, from the Difficulty-select screen (replaces the old random-offer-of-3 "Fortune's Eye" node). A second always-start slot unlocks via a new "Twin Fortunes" Meta-progression node. Only relics you've already discovered in a prior run are selectable. · Added a post-run shareable card: a "Share" but… | 24481154 | |
| Tetrogue 1.1.10 — Patch Notes Gems · Fixed Armor Gem's damage being calculated from the armor it granted instead of the clear's real (relic-scaled) damage, which silently flattened every Tetris it occupied to a tiny fixed number regardless of build strength. Now scales with real clear damage, same as the Gravity and Healing gems. · Lowered Armor Gem's top-tier armor-per-trigger value (was 4, now 3). · Armor now decays natur… | 24455061 | |
| Tetrogue 1.1.9 — Patch Notes Reward Screens · Reward cards on the gem, relic, and boss-reward screens now fall in from above with a little overshoot bounce before settling into place, staggered left-to-right so the leftmost card lands first. Fixes · Fixed Hold Piece being completely unusable while playing with the 20G challenge modifier. · Fixed rebinding a controller D-Pad direction (or any other input shared between a me… | 24392693 | |
| Tetrogue 1.1.8 — Patch Notes Heat · Added a new run-scoped Heat mechanic: it rises when you fight (more from elites), falls when you visit non-combat nodes, and resets on every boss kill. High Heat boosts gold-round payout and gem rarity, but worsens piece fall speed, enemy attack rate, and enemy attack power. Shown only on the Map screen as a small circular gauge; a first-visit tutorial card explains it. · Heat can be tur… | 24358586 | |
| Tetrogue 1.1.7 — Patch Notes Audio · Replaced the single overused UI click sound (previously reused, pitch-shifted, across menu clicks, deny feedback, chest-opening, and piece-hold) with distinct sounds per role: menu confirm/click, deny/cancel feedback, treasure chest opening, and piece hold each now have their own cue. · The bomb gem's fuse-ignite cue no longer reuses the generic UI-confirm sound — it now has its own sou… | 24319679 | |
| Tetrogue 1.1.6 — Patch Notes Quality of Life · The "fewer relics available" messages you can get from Treasure Rooms and relic rewards now also mention that more unlock via the Upgrades tree — but only while there's actually more left to unlock. · Added a small pointer next to the Progress button on the main menu once you've earned your first Shards, nudging you toward the Upgrades tree. It disappears again as soon as you… | 24310456 | |
| Tetrogue 1.1.5 — Patch Notes Attack Animation Rework · Your attack now assembles into a tetromino-built sword that swings down to strike, instead of debris just converging and fading. · Equipped gems change your weapon's shape and animation: Poison, Cursed, Healing, Gold, and Charge tint the blade and its particles; Chrono gives the swing a stepped, clockwork motion; Staggering swings a hammer with a shockwave burst; Armor… | 24291693 | |
| Tetrogue 1.1.4 — Patch Notes Horizontal Next Queue · Added an opt-out Gameplay setting that moves the NEXT piece queue into a horizontal strip above the enemy panel, reclaiming space that used to sit empty there instead of the old vertical sidebar box. · Upcoming pieces now slide into place with a bit of overshoot instead of just popping into position. · The NEXT and HOLD boxes' labels now visually cut through their border… | — | |
| Tetrogue 1.1.3 — Patch Notes Fixes · Fixed the final (Stage 3) boss kill incorrectly triggering a bonus gold round before the victory screen — it now goes straight to victory as intended. Stage 1/2 boss kills are unaffected and still get their doubled-payout gold round. · Fixed line clears landing in the moment right after a killing blow (while the enemy's death animation plays) earning no gold, even though the fight was a… | — | |
| Tetrogue 1.1.2 — Patch Notes New Slime Sprites · Warlock, Mage, Berserker, and Static (formerly Jester) now use entirely new creature art instead of recolored duplicates of the regular Slime. · Static's attack particle changed from a die to a lightning bolt to match its new electric look. Gameplay · Boss fights now trigger a gold round after the kill, same as regular battles, with the gold payout doubled. · Mirror Gem rewo… | 24229696 | |
| Tetrogue 1.1.1 — Patch Notes Fixes · Fixed a crash at the start of the gold round following any Stage 3 elite battle. · Fixed 7 Piece Randomizer having no effect while the Limited Shapes challenge was active — it now properly draws from the restricted piece set instead of falling back to plain random. | — | |
| Tetrogue 1.1.0 — Patch Notes Widescreen Support · Tetrogue now fully reflows to your window instead of letterboxing — every screen (menus, map, battle, shops, events) redraws to fill the available space, rather than pillarboxing to a fixed 16:9 box. · Six aspect ratios supported end to end: 16:9, 16:10, 21:9, 32:9, 4:3, and 5:4. · New aspect ratio picker in Options → Display for windowed mode. · Window resizing and maximiz… | 24198463 | |
| Tetrogue 1.0.3 — Patch Notes Rotation System · Migrated to a real Guideline Super Rotation System (SRS) wall-kick table — rotation and wall-kick behavior is now consistent with standard modern Tetris games (previously all pieces shared one uniform, non-standard kick list). · Added an "Arika SRS I-Kicks" toggle (Options → Gameplay) for players who prefer the classic TGM-style symmetric I-piece kicks over Guideline's. · Pent… | 24170810 | |
| Tetrogue 1.0.2 — Patch Notes Fixed: a piece could occasionally auto-slide in one direction forever, as if a key were stuck. Turned out to be a keyboard/controller mixup in the auto-shift logic introduced by the previous patch — sorted now. · Fixed: rotating a piece out of a grounded position (e.g. a spin escape) could still lock it in place almost instantly, even though it was no longer resting on anything. · Fixed: the B… | 24150566 | |
| Tetrogue 1.0.1 — Patch Notes Fixed: DAS (auto-shift) could get stuck sliding a piece on its own if you let go of a direction right as a line-clear flash played. · Fixed: Hard drop's lock delay no longer drags on forever at lower levels — capped so it always feels snappy, with a subtle pulse on the piece so the "still adjustable" window reads as intentional (it's there on purpose, so you can slide a piece under a gap after… | 24145196 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026new | Sun | 22:25 | No patch notes · unannounced build | 25157499 | public | 3 | — |
| 6 Sep 2026new | Sun | 20:42 | No patch notes · unannounced build | 25156438 | unstable | 3 | — |
| 5 Sep 2026 | Sat | 11:44 | No patch notes · unannounced build | 25140305 | unstable | 3 | — |
| 3 Sep 2026 | Thu | 10:18 | Tetrogue 1.3.2 — Patch Notes | 25099289 | public | — | — |
| 28 Aug 2026 | Fri | 12:30 | No patch notes · unannounced build | 24992361 | unstable | — | — |