Tetrogue 1.1.3 — Patch Notes

Tetrogue · published

Fixes

  • Fixed the final (Stage 3) boss kill incorrectly triggering a bonus gold round before the victory screen — it now goes straight to victory as intended. Stage 1/2 boss kills are unaffected and still get their doubled-payout gold round.
  • Fixed line clears landing in the moment right after a killing blow (while the enemy's death animation plays) earning no gold, even though the fight was already over.
  • Fixed the "Bullet Time" relic and "Just in Time" achievement almost never triggering — both were checking total board fill percentage, which can't mathematically reach the intended 90% threshold since a full row clears immediately on lock. They now check stack height instead.
  • Fixed "There When You Need Me"'s guaranteed long piece taking 3-4 pieces to actually arrive instead of being the very next piece as described.
  • Fixed "There When You Need Me" failing to recognize a completable Tetris well unless it touched the very bottom of the board, and separately guaranteeing a piece for wells that were blocked from above and couldn't actually be completed.