Added a Starting Loadout system: choose a specific relic to always start each run with, from the Difficulty-select screen (replaces the old random-offer-of-3 "Fortune's Eye" node). A second always-start slot unlocks via a new "Twin Fortunes" Meta-progression node. Only relics you've already discovered in a prior run are selectable.
Added a post-run shareable card: a "Share" button on the Victory screen and Game Over overlay renders a PNG summarizing the run (score, difficulty, time, stats, seed, every enemy defeated as overlapping portrait art, relics and gems), saves it to your Pictures/Tetrogue folder, and copies it to the clipboard. The Victory and Game Over screens now show this same card live on-screen instead of their own separate stats layout.
Run seeds are now a short 6-character code (e.g. "JF0Z5N") shown on the Difficulty-select screen and the run-summary card, and can be clicked to type in a custom seed to replay or share a specific run (mouse-only).
New relic: Stalwart — armor decays twice as slowly.
Balance
Reworked armor decay: it now removes exactly 1 armor per "tick," visualized by the shield icon's radial ring completing one full rotation — the ring's speed itself scales with your current armor (bigger stacks tick, and drain, faster).
"I Come Prepared" now grants 6 starting armor (was 3).
Quality of Life
Difficulty-select screen: Custom Difficulty and Challenges are now full clickable rows instead of small checkboxes; Custom Difficulty's sliders moved into their own overlay; added a new "Starting Relics" row to pick your loadout.
Every "press Escape to go back/pause" screen now goes through the same remappable input system as everything else — as a side effect, the battle screen (and others) can now be paused with a controller's Start button.
Resized and repositioned the armor shield icon (top-right of the HP heart) to read more clearly, and fixed the armor-count number floating beside the icon instead of sitting on top of it.
Reorganized relic display order in the Tetredex and Starting Loadout picker to group related relics together instead of listing them in whatever order they were added.
Fixes
Fixed the Victory screen's "new difficulty unlocked" banner overlapping the run stats.
Fixed the Game Over screen's Restart button rendering invisible until the mouse first moved or a controller was touched.
Fixed bosses (Minotaur, Demon Slime, Undead Executioner) continuing to attack — including landing garbage-line attacks — after the player had already died.
Fixed pressing Enter to confirm a typed seed or custom-difficulty value also triggering whatever button the screen's keyboard focus happened to be on (most often immediately pressing Start Game).