Tetrogue 1.1.5 — Patch Notes

Tetrogue · published · build 24291693

Attack Animation Rework

  • Your attack now assembles into a tetromino-built sword that swings down to strike, instead of debris just converging and fading.

  • Equipped gems change your weapon's shape and animation: Poison, Cursed, Healing, Gold, and Charge tint the blade and its particles; Chrono gives the swing a stepped, clockwork motion; Staggering swings a hammer with a shockwave burst; Armor thrusts a riveted shield; Volatile drops a lit, sparking bomb that grows with garbage cleared; Gravity implodes a void orb; Piercing stabs a spear that continues through to a second enemy if the first has no armor; Sweeping swings a sabre through every alive enemy at once.

  • Sweeping and Piercing attacks now land on each enemy exactly when the weapon visually reaches them, instead of all at once.

  • Damage now lands the moment your weapon visually connects, instead of the instant lines clear.

  • Enemy attacks that create garbage lines now show rubble flying toward the board, landing exactly when the line(s) arrive.

  • Armor that fully blocks an attack now flashes a shield icon and knocks the attacker back, instead of showing rubble that never lands.

  • The Stage 2 boss (Demon Slime) now has a full transformation intro and three distinct attacks (Cleave, Fire Breath, Smash) instead of one animation reused for everything.


New Relic

  • Added "Expert Technique" — bonus damage for spin clears (any piece, not just T-Spins), with its own sound cue when it triggers.


Quality of Life

  • Relics can now be individually disabled from the Map screen's relic bar without losing them — useful when an event hands you something like Hoarder that you don't want active that run. The Relic Seeker event also now prioritizes offering to swap away a relic you've disabled.

  • Added a "Direct Relic Control" section to Options → Controls with dedicated buttons for Hoarder (jump straight to your 2nd held piece) and Enter the Third Dimension (jump straight to the mirrored piece), bypassing their multi-press combos.

  • Enemies affected by poison or slow now visibly tint and emit particles, across every enemy and boss type.


Balance

  • Gold Gem's gold gain reduced by roughly 40-50% at every tier.

  • Armor Gem reworked: each tier now alternates between reducing damage taken and increasing armor gained, instead of just scaling up every time.

  • The Minotaur's and Demon Slime's force-drop attacks no longer also add a garbage line — just the forced drop now.


Fixes

  • Fixed a rotation input held through a hard drop occasionally sneaking through onto the next piece.

  • Fixed Static Slime's queue-shuffle attack aiming at the wrong spot when the Horizontal Next Queue setting is on.

  • Relic and gem icons now use higher-resolution source art — a few were previously stretched slightly out of shape.

  • Fixed armor not being saved when closing the game or quitting to the main menu mid-battle — it now correctly persists like the rest of your battle state.

  • Fixed a rare case where saving right as an enemy died could restore it stuck at 0 HP without actually dying, leaving the battle unable to progress.

  • Fixed beating the Stage 1 or 2 boss occasionally jumping straight to the final victory screen instead of continuing to the next stage.

  • Fixed the Horizontal Next Queue box flying off to the wrong position whenever an enemy's Bewitch attack flipped the board.

Tetrogue 1.1.5 — Patch Notes · Tetrogue patch notes · SteamPeaks