Vectorfall
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Blog - Reworking the Damage Model Pilots, This is your friendly in-game AI companion handing off this post to our developer who would like to address you directly. Be kind, he created me. The Damage Scaling Problem Thanks AI companion whom I haven't given a name to yet... Anyway, let's cut to the chase. The game in it's current state has a damage problem, which is evident towards later sectors and empowerment runs. While I want… | — | |
| Game update | v0.7.54 - Bugs and Balance Balance Update · Ghost · Increased base projectile damage ( 9 -> 12 ) · Added Scorch to projectiles as ship default ( 15% of Base ) Ghost is a challenging ship to play, but it's overall power was lacking compared with others making the hit and run playstyle unfun. This change will provide more firepower, allowing stronger hit and run tactics for the energy rates that it burns. · Corsair Scatter… | 24926174 | |
| Game update | v0.7.53 - Achievements Update Achievements Update · Added 13 more achievements · Updated all graphics for achievements | 24891106 | |
| Game update | v0.7.52 - Performance Fix Performance Fix · A core issue was identified with module scaling. Due to a misconfiguration in the caching system for modules, the more modules that the player had, the lower the frame rate of the game. This has now been fixed. Basically, your game will run smoother than before if you had a bunch of modules in your inventory | 24880117 | |
| Game update | v0.7.51 - Fixes and Improvements Improvements · Cards during the run will only pull from a pool that is applicable to your fleet. You will not receive cards during a run for a ship you do not own, nor for required tags which you do not have equipped · When equipping cards pre-run, cards which will not take effect due to missing ship or tag requirements will warn you that the card will not be fully applicable · Ship Loadout scr… | 24847124 | |
| In-game event | Transmission // v0.7.5 — INTERFACE RECONSTRUCTION Pilots, An extensive review of Fleet interface systems has concluded. The results were... informative. Apparently, successfully navigating a menu should not be considered part of Pilot training. As such, the entire interface has been reconstructed from the ground up. v0.7.5 introduces a complete overhaul of Vectorfall's UI and UX, alongside new Contracts and a major restructuring of Sector navi… | 24812506 | |
| In-game event | Transmission // v0.7.1 — ADAPTATION PROTOCOL Pilots, The latest combat systems have been deployed. At first glance, this appears to be a minor software revision. This is an illusion. The Ability Matrix fundamentally changes how every ship fights, how every build evolves, and how your Fleet develops over time. If your previous strategy involved finding one powerful build and repeating it indefinitely... You may now consider that strategy a… | 24559676 | |
| Game update | Hotfix - v0.7.01 Update - v0.7.01 · Fixed Gamepad Input for Fleet Management · Reduced Enemy Health Scaling into empowered sectors Reason for change on Enemy Health Enemy health scaling became far too strong into mid-late empowered sectors. They ended up being complete sponges and with enemy spawn pressure being increased it was incredibly easy to be overrun with enemies that simply could not be killed. This ne… | 24386345 | |
| Community | Rival Network FAQ Rival Network FAQ With the recent release of the rival network, for existing testers it's important to know a few things. I played a run in this new patch, I saw that I lost a huge amount of player threat even though I completed the run, why? This is a one-time adjustment for testers who have played the game prior to this patch. A new player threat calculation has been put into place, which mea… | — | |
| Major update | The Rival Network Transmission // v0.7.0 — NETWORK ONLINE Pilots, A significant systems update has been deployed. Until now, your failures have mostly been your own private concern. That arrangement has ended. The Rival Network is now online, connecting Pilots across Vectorfall. Their ships, builds, victories and unfortunate tactical decisions can now leave traces within your sectors. You have also been granted… | 24359759 | |
| In-game event | Release v0.6.4 Patch Notes Transmission // v0.6.4 Deployment Complete Pilots, Congratulations. Another software update has survived extensive testing. By "extensive testing," I mean letting you repeatedly fly directly into danger until the weak points became statistically obvious. Your continued willingness to endanger expensive spacecraft has resulted in the following improvements. Hangar · Modules can now be shared bet… | 24068954 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.