Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
VectorfallNewsHotfix - v0.7.01
Game update

Hotfix - v0.7.01

Vectorfall · published 25 Jul 2026, 05:42 UTC · build 24386345

All newsPlayers around this dateRead on Steam

Update - v0.7.01

  • Fixed Gamepad Input for Fleet Management

  • Reduced Enemy Health Scaling into empowered sectors

Reason for change on Enemy Health

Enemy health scaling became far too strong into mid-late empowered sectors. They ended up being complete sponges and with enemy spawn pressure being increased it was incredibly easy to be overrun with enemies that simply could not be killed.

This new health curve is aiming to address this. While enemies still have health increases into empowered sectors, it should be no where near as strong as it was before. With difficulty focusing more on enemy composition, support enemies and spawn pressure.

More from Vectorfall

Other announcements

All news
Major update25 Sep 2026Transmission // v0.8.0 — FLEET RECONSTRUCTIONPilots, Version 0.8.0 replaces the fixed ships and legacy Module system with custom Fleet builds. Choose your weapons, fit your own Core Abilities and recover equipment worth planning an expedition around. That change reaches well beyond the hangar. Missions, crafting, merchants and progression now work around the new equipment system, with more reasons to explore and considerably more things t…Community1 Sep 2026Store Page Live - Wishlist Today!Wishlist Now Available That's right pilots, the game is now available to wishlist on Steam! FAQ Why can I see game updates when it's not available? Right now, we have a small handful of F&F (Friends and Family) testers of the game providing extremely valuable data such as log files, as well as feedback into the systems and balance. These update notes are not only for them, but to provide anyone…In-game event1 Sep 2026Transmission // v0.7.6 — COMBAT RECALIBRATIONPilots, Version 0.7.6 rebuilds Vectorfall’s damage model, changes how enemies react to damage types, increases loot drops and gives shield pylons some much-needed visual attention. It also creates automatic save backups. Because trusting one copy of anything is optimistic. DAMAGE MODEL REWORK Flat damage values are gone. Damage now uses a percentage-based system, allowing player output to scale…