v0.7.54 - Bugs and Balance

Vectorfall · build 24926174 · published

On SteamNotes only · this build shipped before we watched the app

Balance Update

  • Ghost

    • Increased base projectile damage (9 -> 12)

    • Added Scorch to projectiles as ship default (15% of Base)

Ghost is a challenging ship to play, but it's overall power was lacking compared with others making the hit and run playstyle unfun. This change will provide more firepower, allowing stronger hit and run tactics for the energy rates that it burns.

  • Corsair Scatterback

    • Increased Projectile Speed (720 -> 900)

    • Increased Projectile Lifetime (0.42 -> 0.55)

    • Increased Falloff Start Range (70 -> 90)

    • Increased Falloff End Range (245 -> 360)

    • Increased Far Damage Multiplier (0.42 -> 0.60)

The Corsair had a similar problem to the Ghost. It's designed to be upfront and personal with enemies, but that came at too much of a price with enemies being further away. Increasing the projectile effects at further away targets allows the Corsair to still do strong damage up front, but that range has increased to allow a more forgiving playstyle

  • Oracle Droneframe

    • The Oracle's base skill to replenish a drone after each fight to the soft cap is now fleet wide. Simply Unlocking the Oracle gives your entire fleet the ability to replenish a drone automatically up to your base + boosted maximum

The Oracle's position in the fleet is a strong one, and this feels more at home with the behaviour of what the ship should contribute towards the fleet. Depending on feedback, more fleet wide skills may come later on.

Bugfixes

  • Fixed missing ToolTip Hover on Equipped Modules in the Loadout Page

  • Drones will no longer disappear when swapping ships in the fleet during a match

    • If Oracle is using 2 drones, and is swapped, the first drone will survive. Swapping back to Oracle will resume the 2nd drone.

  • Fixed a rare crash during the Toxic Wrecks map when being invaded by a network signal