Vectorfall
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Transmission // v0.8.0 — FLEET RECONSTRUCTIONmajor Pilots, Version 0.8.0 replaces the fixed ships and legacy Module system with custom Fleet builds. Choose your weapons, fit your own Core Abilities and recover equipment worth planning an expedition around. That change reaches well beyond the hangar. Missions, crafting, merchants and progression now work around the new equipment system, with more reasons to explore and considerably more things t… | 25531895 | |
| v0.7.54 - Bugs and Balance Balance Update · Ghost · Increased base projectile damage ( 9 -> 12 ) · Added Scorch to projectiles as ship default ( 15% of Base ) Ghost is a challenging ship to play, but it's overall power was lacking compared with others making the hit and run playstyle unfun. This change will provide more firepower, allowing stronger hit and run tactics for the energy rates that it burns. · Corsair Scatter… | 24926174 | |
| v0.7.53 - Achievements Update Achievements Update · Added 13 more achievements · Updated all graphics for achievements | 24891106 | |
| v0.7.52 - Performance Fix Performance Fix · A core issue was identified with module scaling. Due to a misconfiguration in the caching system for modules, the more modules that the player had, the lower the frame rate of the game. This has now been fixed. Basically, your game will run smoother than before if you had a bunch of modules in your inventory | 24880117 | |
| v0.7.51 - Fixes and Improvements Improvements · Cards during the run will only pull from a pool that is applicable to your fleet. You will not receive cards during a run for a ship you do not own, nor for required tags which you do not have equipped · When equipping cards pre-run, cards which will not take effect due to missing ship or tag requirements will warn you that the card will not be fully applicable · Ship Loadout scr… | 24847124 | |
| Hotfix - v0.7.01 Update - v0.7.01 · Fixed Gamepad Input for Fleet Management · Reduced Enemy Health Scaling into empowered sectors Reason for change on Enemy Health Enemy health scaling became far too strong into mid-late empowered sectors. They ended up being complete sponges and with enemy spawn pressure being increased it was incredibly easy to be overrun with enemies that simply could not be killed. This ne… | 24386345 | |
| The Rival Networkmajor Transmission // v0.7.0 — NETWORK ONLINE Pilots, A significant systems update has been deployed. Until now, your failures have mostly been your own private concern. That arrangement has ended. The Rival Network is now online, connecting Pilots across Vectorfall. Their ships, builds, victories and unfortunate tactical decisions can now leave traces within your sectors. You have also been granted… | 24359759 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||