Island 359
Last seen
0Sampled 25 minutes ago · not a live figure
—of peak
All-time peak
1Aug 2026
Last seen
0Sampled 25 minutes ago · not a live figure
All-time peak
1Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 1.06 Fixed survival storage lockers not saving content when leaving/re-entering streaming volume EDIT: Nevermind this is apparently STILL messed up somehow. Really sorry, working on it now. · Added a feature that should help prevent items from falling through the ground. It's not perfect, but it helps prevent it most of the time. · Messed up hand orientations should now be properly reset to default… | — | |
| Game update | Update 1.04 And latest 1.05 · Fixed inventory bug where your gear wouldn't load in Main Menu when returning from Survival or Arcade missions · Fixed incorrect dino kill amounts when transitioning between Arcade locations · Mostly fixed that dead hang at the end of some of the Arcade mode waves · Fixed Valley Arcade Trex wave · Some melee item tweaks · Got Raptors crouching when stalking again · Changed wha… | — | |
| Game update | Update 1.03 Sorry for the severity of some of the bugs in the previous builds, everyone. I hope most of the major ones are fixed in this build. UPDATES · Tutorial progression blocker where compies wouldn't show up is fixed · Fixed issue with inventory items disappearing from backpack on loading saves or transitioning levels · Fixed Triceratops weird behaviors (for the most part) · Reduced raptor's visual a… | — | |
| Game update | FULL RELEASE + LATEST PATCH NOTES UPDATES Version 1.02 Updates (Feb 28th) · ACTUALLY fixed dinos bodies not despawning after dying · Fixed LOD distances on Magnus · Fixed collision on Jungle Loot Drops first crate · Hopefully fixed footstep sounds without VS body · Fixed "best weapon" at rackup screen always showing Version 1.01 Updates · Fixed dinos bodies not despawning after dying · Fixed unreliable dino spawning in loot dro… | — | |
| Community | Version 1.0 Released! After 18 months in Early Access, we finally felt the game was feature complete with the addition of Survial Mode, and ready to graduate to Full Release status. IMPORTANT!!! It’s launch week and just like any launch - expect a few bugs. PLEASE tell us if you experience any issues and we’ll try to get them fixed up as soon as humanly possible. KNOWN ISSUES: -Bad dino spawning in Jungle Loot Drops… | — | |
| Game update | 0.6.3 Patch Just a couple more minor fixes in a couple updates today. · Prevented lockers from saving your empty inventory if you were redoing the tutorial mission and ran up to them and opened/closed them. · ACTUALLY fixed the issue with your Arcade Progression upgrades not loading properly. It was like 25% fixed at the last update, and should perform as expected everywhere now. · Fixed an issue in the tu… | — | |
| Game update | 0.6.2 Patch Hi Folks, We've been polishing for a couple days, hopefully things feel smoother after this patch, but as always let us know if you experience anything unusual. · UPDATED Fixed an issue that was preventing your Arcade mode updates from being applied · UPDATED Fixed explosions blowing away your weapon attachments · UPDATED Fixed an issue with the BuyBack system where it wouldn't reliably recogni… | — | |
| Game update | 0.6.1 Patch Quick patch, mostly for Oculus users · Added Oculus Guardian Support (sorry that took so long) · Updated Oculus resolution settings · Adjusted Brock rotation in hand (let us know if it feels better now) Please let us know how the new update is working for you, or if you have any concerns, bugs to report, or suggestions to improve it. Thanks again! | — | |
| Game update | Update 0.6 - Virtual Self, Spectator Camera, Snap Turns, Merc Store BuyBack, more probably IMPORTANT - Windows may give you a firewall pop-up when you launch this new build for the first time. This is because we have updated the game to a newer version of the Unreal Engine. Thank you for your patience on this update! We’re excited to have you all try out our full-body avatar system “Virtual Self!” If you have the new Vive Trackers and a way to attach them to your body, you will be ab… | — | |
| Game update | 0.5.3 - Big Hunt Bug Fixes A quick patch to address some issues with the Stealth Rating in Big Hunt mode. · Completely rewrote the stealth rating system · Discovered why so few raptors and compies were spawning in Big Hunt - they now populate more normally and it's a lot more fun. · Fixed a bug where shooting guns causing dinos to spawn close to you So the Stealth System still has the same general idea as it did before,… | — | |
| Game update | 0.5.2 - Minor Bug Fixes Just a quick update here to address a couple bugs. · Fixed a potential issue with Beach Loot Drops chopper not returning when you enter an LZ. · Fixed an issue with AI spawning too close to you · Fixed the water splash particle texture I think that's it for this patch. | — | |
| Game update | 0.5.1b - Re-Balance, Mercenary Leaderboard Reset, Tons of Bug Fixes We actually documented most of the changes for this one so here they are: UPDATES · MERCENARY LEADERBOARDS ARE RESET - A lot has changed since we started these leaderboards, so to make things fair and keep the boards competitive, we’re giving them a wipe. We may do this more regularly in the future as we keep refining and balancing. · TUTORIAL MISSION FIXES - there were a lot of little ways to… | — | |
| Community | [BETA UPDATE] 0.5.1b - Re-Balance, Mercenary Leaderboard Reset, Tons of Bug Fixes (updated 9/13) We actually documented most of the changes for this one so here they are: UPDATES · MERCENARY LEADERBOARDS ARE RESET - A lot has changed since we started these leaderboards, so to make things fair and keep the boards competitive, we’re giving them a wipe. We may do this more regularly in the future as we keep refining and balancing. · TUTORIAL MISSION FIXES - there were a lot of little ways to… | — | |
| Game update | Update 0.5 - Tutorial Mission, Searchable Vehicles, Storage Lockers, Mercenary Credits Store, and Much More! Hi everyone! This is a pretty big update for us and we’re excited to see what you think! The flow of the game has been significantly changed in this update. NEW FEATURES: · NEW TUTORIAL MISSION - We really wanted to find an exciting way to let everyone, even first time VR users pick up the game, understand it, and have fun, and we think this new Tutorial Mission will accomplish that. The old tu… | — | |
| Community | Beta Updated (again)!!! 0.5b Update Almost Ready for Release! If you'd like to give the beta another whirl, now's your chance! We've polished up a ton in the last week or so, but we need your help finding all the little bugs that are hiding! To access beta, right click on Island 359 in your library, go to Properties, the click the beta tab and enter the code "i359beta2017" then click "check code" Previous Beta Info: It's been mostly bug fixes and improvin… | — | |
| Community | Survival Mode Preview Steve showing off some of the new features in the upcoming Survival Mode! Lots more to come! And if you want an endless stream of random development updates, follow Steve on the twitters. | — | |
| Game update | Beta Updated! NEED TESTERS! - New Tutorial, New Main Menu, lots more! PLEASE READ THIS ENTIRE POST BEFORE OPTING INTO THE BETA Hi everyone! We've finally got this mostly playable, albeit rough around the edges, but we need your help to polish this thing up!!! While playing, please do your best to take good mental notes when you experience a bug, and if possible, go back and try to reproduce the bug again. Detailed notes help us squash bugs super fast! First let’s… | — | |
| Game update | Update 0.4.2 is Live - Stegosaurus and Mercenary Credits Hi everyone, We've set the beta build to live today. Please let us know if you have any issues with the update and we'll do our best to remedy them as soon as possible. New Features: · Stegosaurus! - He's pretty fun, still needs to be a bit smarter about which side he attacks from, but still a lot of fun to see and fight against. His tail attack should kill other dinosaurs if they're in his way… | — | |
| Game update | [BETA UPDATE] 0.4.2b Update is Live in Beta Branch! Stegosaurus is here! (in the beta at least) Some other minor updates and fixes in this beta build as well, but Stego is the big update. Other updates... · Mercenary Credits and Arcade XP Mercenary mode now earns you CREDITS, while Arcade mode earns you XP. You spend your XP leveling up in Arcade mode to improve things like your stamina, reload times, damage to weapons, etc. EVENTUALLY you'll be… | — | |
| Game update | 0.4.1 Update is Live - New Interact Mechanic and Movement Option, Ammo Switching, Dino Punching, Progression System Updates, and more! Hi everyone! If you've been playing the beta for the last couple weeks there's not much new to you, but if not, LOTS of new stuff! Most notably is that interacts/pickups are now on the GRIP button on Vive, and Hand Trigger on Touch. This makes the interacts more like Arizona Sunshine and feels a lot cleaner. Much less accidental shootings with this. You should get a mini-tutorial on first start… | — | |
| Community | Beta Updated - Grip Interact and Ammo Selection Update Hi everyone, The beta has been updated again. Special thanks to Exyborg and weiss.joe.a for their awesome bug reporting. They found a lot of issues that slipped through the cracks so THANK YOU! If there's nothing catastrophically wrong I'll set the build live tomorrow. As always, your feedback makes the game better, so please share it with us! | — | |
| Community | New "Grip Interact Update" is Live in Beta Hi everyone, sorry for the delay in getting this updated. Last Beta update notes here: In addition to those new updates, there is also a major change to the gameplay that you should be aware of, and which may take some time to adjust to, which is that,,, Pickups/grabs are now on the GRIP button for Vive or the HAND TRIGGER on Touch (i think that's what it's called). This is similar to the Arizo… | — | |
| Community | CHANGING CONTROL SCHEME IN NEXT UPDATE Heads up - interactions are changing a bit in the next update! Even before the Oculus update, we started feeling like having every interact on trigger caused more problems than it solved, notably with mis-firing weapons. The original inspiration for that design choice was Job Simulator-style "every interact on one button" simplicity. Job Simulator of course, did not have guns. We put in a numbe… | — | |
| Community | 0.4.1 Beta Available! Hi everyone! I've uploaded a new beta to the beta branch. We REALLY need your feedback about balance in this update, as a huge amount of changes have been made to the combat and upgrade systems. The code to access the beta is: i359beta2017 Quick overview of this update: Progression System Update - upgrades now carry over into Mercenary mode. We will likely still tune the upgrades to scale a bit… | — | |
| Game update | OCULUS TOUCH UPDATE IS LIVE! (Lots of other good stuff too!) We're sorry for such a long delay between updates. We've been making a lot of changes under the hood, getting the project more organized, and on the right path toward releasing out of early access. Overall you should notice much better performance in this update, as just about everything has been heavily optimized (still not perfect, but getting closer). Let's go over some of the new features i… | — | |
| Community | An Update on Updates Hi everyone! We just wanted to give you an update on where things are at with Island 359’s development since we’ve been a little quiet lately. We’re still hard at work, but the new year has brought a lot of opportunities for CloudGate and we’re doing our best to manage 359’s production while also following up with these possible leads. Steve has been exploring full-body awareness in VR using lo… | — | |
| Game update | Quick Fix: Freezing on Red Death Screen Had a bug report of hanging on red screens when dying in ranger arcade modes (and potentially other circumstances could cause it as well). Sure enough, I MESSED UP - SORRY! I forgot to hook something up that was kind of important. Hopefully it didn't ruin too many of your arcade runs. Apologies everyone, keep us informed of bugs you encounter! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.