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Island 359EventsIsland 359 Status Update
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Island 359 Status Update

Island 359 · published 16 Jul 2024, 19:40 UTC

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Hi all, long time no see. I want to apologize to the community for falling off the face of the earth with supporting this game.

Over the past several months I’ve been attempting to update the game to Unreal version 4.27 to properly support Quest Link (not native quest). The game was previously built with Unreal 4.17, so this was an undertaking, but it’s getting there.

I’ve read the discussions, requests, and comments about the game, but let me tell you what is and is not possible for an update in order to set expectations.

Not in scope:

  • Co-op - The game was never built for networked play, and the time investment to rebuild the game’s infrastructure is just not worth it for that kind of an upgrade.
  • Manual reloading - I understand this is standard nowadays, 8 years ago when we started developing the game it was not and we were trying to figure out streamlined gameplay. I want to change the button mapping for reloading though, as I’ll touch on below.
  • More content - I do not have the bandwidth to add more levels, weapons, or dinosaurs.

What I’m looking to update:

  • Stability - the paramount reason for resurrecting this game would be to address the crashes and inability to open and properly play the game for many users
  • Modern headset support - Quest didn’t exist when we released this game, it’s now the most popular headset on the market, so ensuring this works with Quest 2 and 3 over link is a priority, as well as better controls for Index Knuckles.
  • Graphics - Modern PC hardware and graphics cards have vastly improved since this game was released. As this will always only ever be a PC VR game, I want to update High and Epic graphic settings to take advantage of that added graphical power: Better FX, foliage cover, lighting, etc. A general graphical polish. I am also considering upping the minimum specs for the game to a 1080/2070/3060.
  • Interactions and weapon handling - the original game was designed to accommodate Vive controllers, with limited buttons. The standard nowadays seems to be continuous gripping to hold most objects, though this could be difficult with the guns, they still may need to have specific grab/drop buttons, but let’s discuss.
  • Leaderboard back-end - the plugin we used back in the day is long gone, so I may need to tie into the Steam leaderboards or use the Epic Online Services backend for new leaderboards.

With that, I’d like to hear suggestions for the interactions and weapon handling aspects. Any other suggestions are welcome, please keep the scope limitations in mind.

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Island 359Game update14 Jul 2018Update 1.09UPDATES Version 1.09 Updates · Added Hand Orientation setting to change the angle of your hands · **HOTFIX** fixed a recoil issue with hand orientation (7/14) · Fixed Stegosaur’s stiff neck on death Additional Notes Just a quick update to add back in a much requested feature.Island 359Game update11 Jul 2018Update 1.08UPDATES Version 1.08 Updates · Added Left Handed Movement Mode (in the Controls Settings) · Added a button to increase amount of ammo when purchasing at the store · (Vive) Added an indicator when holding menu button to let users know holding will pause the game · Fixed pain fx not activating when loading arcade save · Fixed disappearing backpack bug (a band-aid fix but it’s solving the issue fo…Island 359Game update4 Mar 2018Update 1.06Fixed survival storage lockers not saving content when leaving/re-entering streaming volume EDIT: Nevermind this is apparently STILL messed up somehow. Really sorry, working on it now. · Added a feature that should help prevent items from falling through the ground. It's not perfect, but it helps prevent it most of the time. · Messed up hand orientations should now be properly reset to default…