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Island 359EventsUpdate 0.5 - Tutorial Mission, Searchable Vehicles, Storage Lockers, Mercenary Credits Store, and Much More!
Game update

Update 0.5 - Tutorial Mission, Searchable Vehicles, Storage Lockers, Mercenary Credits Store, and Much More!

Island 359 · published 29 Aug 2017, 16:28 UTC

All eventsPlayers around this dateRead on Steam

Hi everyone! This is a pretty big update for us and we’re excited to see what you think!

The flow of the game has been significantly changed in this update.

NEW FEATURES:

  • NEW TUTORIAL MISSION - We really wanted to find an exciting way to let everyone, even first time VR users pick up the game, understand it, and have fun, and we think this new Tutorial Mission will accomplish that. The old tutorial has been completely discarded in favor of a more “story-based” mission where your goal is to find the new base. Everyone will get to play through this one time, or if you really don't want to try it (you should) you can skip it by pausing and going to the main menu.
  • NEW MAIN MENU BASE CAMP - When you complete the tutorial, you will have reached your new home base! We have some cool plans for this area, but we’re open suggestions for other cool things we could add here. We’ve gone back to our original idea of “boarding the chopper to start the missions” which we feel adds some cool immersion to the game. Now when you confirm your mission selection, you just board the chopper and take off to your mission. Let’s talk about some of the other cool features in the base.
  • MERCENARY CREDITS STORE - We’ve added the start of what will be the Mercenary Credits Store! It’s pretty limited right now, but this is to make sure that there are no massive widespread errors in the system (it’s still early access after all) as we don’t want you to lose your hard-earned credits for no reason! There is a limited supply of items to purchase, including larger backpacks and a couple of more powerful machetes. Eventually we will be adding in some new weapons, stat boosts, and potentially other valuable upgrades and gear to help you earn higher scores in the field. We are, once again, open to suggestions for cool upgrades you’d like to see added!
  • STORAGE LOCKERS - A game-changer for the leaderboards and a necessary addition for the upcoming “Survival Mode,” storage lockers will allow you to bring back those weapons you’ve upgraded during Mercenary Missions and keep them in your locker. You can also now take those weapons back into Mercenary Missions with you. The Base Camp and Mercenary Missions should feel like persistent worlds now. Arcade mode is still separate - bow or automatics only for the time being, and shouldn’t impact your saved items.Keep in mind - if you die on a Mercenary Mission, you lose ALL your gear and ALL the credits you would have earned on that mission, so the risk/reward system gets another layer added.
  • SEARCHABLE VEHICLES - Everyone loves looting for gear, and we really felt like this was missing in the game, so you can now open the doors (and sometimes the trunk) of the green Humvees in the game, and may or may not find some random gear inside! Now that the tech is fairly proven for this system, we’ll be able to expand it to other vehicles in the game.
  • SEATED MODE - Not everyone can, or wants, to stand up to play VR all the time, so we added the ability to play in “Seated Mode,” where the right trackpad/joystick allows you to toggle standing/crouching as well as….
  • ADJUSTABLE FLOOR OFFSETS - A big weakness we’ve been dealing with is losing items that you drop and being unable to pick them up again. The ability to change your floor height in-game was a much requested feature and we’ve finally added it to the options menu. The game will save different floor offsets for both seated and standing modes.
  • NEW GUN EFFECTS - We amped up the gun firing effects a bit, and while it’s a little more graphically expensive, it looks really cool… so… we’ll work on optimizing this going forward, but we think it makes the guns feel a lot better.
  • TONS OF BUG FIXES - We got to squash a lot of little bugs this time around as well, some things you’d probably never see or notice, but as we near the end of early access, we’re trying to polish as much as possible.

We’re getting closer to the finish line, but the game is still very much Early Access and we’re interested in your feedback as the game develops.

Please let us know if you find any issues with the new Tutorial Mission - is it clear, is it fun, is anything broken? Let us know!

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