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Island 359EventsBeta Updated! NEED TESTERS! - New Tutorial, New Main Menu, lots more!
Game update

Beta Updated! NEED TESTERS! - New Tutorial, New Main Menu, lots more!

Island 359 · published 11 Aug 2017, 14:20 UTC

All eventsPlayers around this dateRead on Steam

PLEASE READ THIS ENTIRE POST BEFORE OPTING INTO THE BETA

Hi everyone!

We've finally got this mostly playable, albeit rough around the edges, but we need your help to polish this thing up!!!

While playing, please do your best to take good mental notes when you experience a bug, and if possible, go back and try to reproduce the bug again. Detailed notes help us squash bugs super fast!

First let’s talk about what’s new and then we’ll cover known issues:

What's New:

  • There’s now a logo screen when you start up the game so we can show off our company and ue4 logo.
  • When you load into the game, you'll start playing the new tutorial mission. It'll be a mandatory first mission for all players.
  • The end of the tutorial mission is the new Main Menu base camp. You can move around, explore the base, etc. It leaves a lot of room to grow into some cool features/locations in the base camp that we're excited to try. Once you’ve completed the tutorial once, you’ll load directly into the main menu from then on.
  • There's now a Mercenary Credits store in the base camp where you can spend your credits. The items are fairly limited right now, but they include new bags and machetes. We’ve left room to expand this, and we’re open to ideas for cool gear to buy!
  • To start a mission, we’ve gone back to “getting on the chopper” and flying away, so when you make your menu selection, you have to jump on the chopper to start. Small change but worth noting.
  • A STORAGE LOCKER is now available in the tent next to the Merc Store. On the outside of the locker, there’s a number displaying how many items are stored inside. The locker ONLY SAVES the contents inside when you close both doors!! “We are not responsible for lost or stolen goods if you don’t close your locker!”
  • You can now take weapons and gear with you into Mercenary missions (NOT ARCADE… yet) and bring them back as well. So now an added benefit of playing a lot of Merc Missions is getting more sweet gear to bring back and save in your locker for later use.
    We’re going back and forth on whether this means we should also limit or get rid of the starter guns (stuff you grab right off the chopper) if you enter a mission with your own gear. I think it seems a little more balanced to do that, but we’ll gather your inputs on it and see what people think.
  • Humvees are now SEARCHABLE! This is included in the new tutorial, but doors (and trunk sometimes) are able to be opened and may possibly contain random loot.
  • Pteranodon and Brontosaurus make an appearance but not in gameplay, we wanted to show them in some capacity at least.

KNOWN ISSUES

  • Axes do not travel between levels properly in the backpack *should be fixed now
  • Teleportation to get onto the main menu chopper is broken, use sprint to enter that chopper. *should be fixed now
  • The tutorial mission is not totally finished. A lot of it is first pass or placeholder. The “chopper cinematic” is on first pass, some VO needs the radio effect on it, and the “Tower Guy” needs some actual animation.
  • We’re noticing some occasional weirdness when traveling between the Main Menu to Merc Missions or (replaying) Tutorial mission and back. We’re saving and loading your gear when you do that, and I’ve noticed a couple times I’ve lost gun attachments in the process. This is a big issue I’m trying to track down, but if you discover specific steps to making this happen it’ll help!
  • The main menu map SHOULD load in every time, but occasionally the big hangar and other set pieces for the main menu are late to load in, if you see this let us know, but I think it was fixed in the latest build.
  • When you confirm a mission, the chopper needs better startup animations and sound effects, not super exciting currently.
  • We’re going to actually add a chopper pilot soon.
  • There may be some performance issues in some of the levels. Not totally sure when or how this happened, but it’s on the list of things to look into.
  • I’ll update this list if I notice anything else.


Please report bugs in this forum:
http://steamcommunity.com/app/476700/discussions/4/

IT'S HIGHLY RECOMMENDED THAT YOU BACK UP YOUR SAVES FOLDER BEFORE TRYING THIS BETA!!!

Your save folder should be located here:
C:\Users[your username]\AppData\Local\Island359\Saved\SaveGames

Copy that SaveGames folder and put it somewhere for safe keeping if you need to restore things.

The code to access the beta is: i359beta2017

UPDATE: 8/11 15:40 CDT - Build updated with fix for chopper entry via normal teleport

UPDATE: 8/13 00:03 CDT - Fixed issue with axes not traveling across levels, fixed melee weapon sound effects, made chopper startup/takeoff better

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