Eldara
Playing now
332−67 vs. yesterday
68%of peak
All-time peak
4856 Sep 2026
Playing now
332−67 vs. yesterday
All-time peak
4856 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch #24 JUST WANT TO THANK YOU GUYS FOR OUR FIRST 2 MONTHS! WE'VE APPRECIATED ALL THE FEEDBACK/SUPPORT AND WE'RE TRYING TO BRING OUT ALL THE BEST POSSIBLE CONTENT/BUG FIXES WE POSSIBLY CAN! The Eternal Forge Update A new rebirth-cycle progression system has arrived in Eldara. The Eternal Forge Enter the Eternal Forge and generate a new currency known as Echoes . Strike the Forge manually, build Heat th… | — | |
| Sale | 30 % Off for the next 2 weeks! Stay tuned for more updates! Buy Now! | — | |
| Game update | Hot-Fix #31 Eldara Hotfix A new hotfix is now available, focused on improving reward reliability and addressing several community-reported issues. Fixes · Improved the reliability of rewards earned during offline progression. · Resolved several cases where skill rewards were not placed into the expected storage location. · Fixed certain temporary encounter bonuses ending earlier than intended. · Corrected… | — | |
| Game update | Patch #23 (Hot-Fix #30) Eldara — Major Update (August 2026) ✦ New: Expanded Language Support · Eldara is now playable in English, German, French, Spanish, Russian, Simplified Chinese, and Brazilian Portuguese. · Localization now covers far more than menus: combat, monsters, dungeons, world bosses, Codex inspection, item descriptions, sigils, quests, ranks, achievements, settings, saves, bank, tooltips, and notificatio… | — | |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
| Game update |
| Patch #22 (2 NEW LANGUAGES) Eldara — Languages & Quality Update (29 Jul 2026) ✦ New Languages — German & French · German is roughly 98% complete and French is roughly 97% complete across player-facing game text. THESE WILL CONTINUE TO BE WORKED ON I PROMISE, THESE ARE ROUGH DRAFTS! · Combat names, tags, damage feedback, spell tooltips, Hunting contracts, titles, Codex entries, settings, and more now adapt to your chosen l… |
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| Game update | Patch #21 (Hot-Fix #29) ☄ The Luck Meteor & the Full Hunting Board NEW — The Luck Meteor Once you've maxed every skill (1700 total level), a meteor is no longer wasted XP — it becomes a realm-wide luck storm instead. When one strikes, roll for an hour of boosted drop rates across the entire game: · 75% chance → +50% drop luck · 25% chance → +100% drop luck (the rare " Radiant Luck Meteor") It shows as a green countdow… | — |
| Game update | Patch #20 (Hot-Fix #28) ⚜ Rebirth Refinement & the True Best-in-Slot NEW — Rebirth Refinement Rebirth now permanently refines every piece of combat gear you wear . Each Rebirth grants +5 refinement to all weapons, armour, rings, amulets and arrows — free, no forging, no gold. At the Rebirth cap that's +50 on every piece , layered on top of whatever you've forged at the anvil. · Automatic and retroactive. Already rebor… | — |
| Game update | Patch #19 (Hot-Fix #27) ⚜ The Sigil Vigil NEW — The Sigil Vigil (Hunting Store, 2,500 Hunting Points) Hunting a tyrant's trophy meant the same four clicks, a few hundred times over: wait for the seal, dig the sigil out, confirm, fight, repeat. No longer. Buy the Vigil and a ⚜ Crests button appears on its store card. Arm the crest of the tyrant you're hunting, and the Vigil stands watch: · The moment the realm falls qu… | — |
| Game update | Patch #18 (Hot-Fix #26) Eldara — Patch Notes ⚡ Performance — the stutter hunt This patch targeted the freezes and micro-stutters directly: · Smooth scrolling — an old anti-tearing mechanism forced the game to restyle the entire page every time a scroll started or stopped, on every tab. It's now scoped to the one background layer it was built for. Scroll feel should be dramatically better everywhere. · No more interact… | — |
| Game update | Patch #17 (Hot-Fix #25) Eldara — Patch Notes ⚡ Performance The headline of this patch. A full profiling pass found several systems that were quietly doing work every single frame — the impact was worst on high-refresh-rate monitors (144Hz and up), which is why some players saw lag even with every visual setting turned down. Results: · Noticeably smoother fast combat and skilling, and cleaner scrolling. · The combat lo… | — |
| Game update | Patch #16 (Hot-Fix #24) Eldara — Update ✨ New · Monster Mastery extended to 20 with a second Prestige . Reaching Prestige II makes that monster (or dungeon) spawn Shiny twice as often , on top of the ×2 rewards — and it earns a distinct radiant ✦✦ badge. · Speed-upgrade Tiers 6–8 for the slow processing skills — Fletcher's Knife, Jeweler's Loupe, Eternal Tinderbox, Master Chef's Apron, Smith's Bellows and Thief's Glov… | — |
| Game update | Patch #15 (Hot-Fix #23) Eldara — Update ✨ New Features · Buy Custom Amount — right-click any material, log, food, or ammo bundle in the shop (or use the new "✎ Buy custom amount" link) to purchase exactly how many you want at once. Includes a themed quantity picker with 10 / 50 / 100 / 1,000 / Max presets and a live gold total. · Offline Cremation & Cultivation — both skills now continue training while the game is clo… | — |
| Game update | Hot-Fix #22 🛠️ Fixes & Tweaks Rebirth · Rebirth now properly resets your run — no more keeping everything or rebirthing again instantly. Upgrades, tools, monster prestige, pets & house reputation still carry over. · Fixed faction reputation ballooning after rebirth. · Fixed backpacks vanishing after rebirth. Skills · Hunting Skill-Speed Boon now actually speeds up skilling (it displayed the reduction but… | — |
| Game update | Patch #14 (Hot-Fix #21) 🛠️ Bug Fixes & Balance ⚔️ World Bosses · Diamond Arrows now drop in proper stacks (100–300) from Seraphel instead of a single arrow. · Void Trophies (the 3 secret World Boss trophies) eased from 1-in-10,000 to 1-in-500 — they can drop, they were just extremely rare. · World Boss max-hit now displays the true worst case across all of a boss's attack styles, fixing multi-style bosses (e.g. Ignar… | — |
| Game update | Patch #13.5 House Store Update — Stacking, Visibility & Fixes New · House events now stack. Run several at once — each is tracked with its own independent timer. · No more Exalted lock. The member-exclusive events (War Drums, Wilt, Forge-Surge) no longer require Exalted standing — any sworn member of the House can buy them at any reputation. · Keep paying to extend an active event. Re-buying a running even… | — |
| Game update | Patch #13 Eldara Update — Faction Rework, House Stores & Cremation Fixes ⚔️ Faction Combat Rework Every House now grants a permanent combat identity that stays useful even after your skills are maxed: · Ashen Legion → +Damage · Verdant Circle → +Max HP · Gilded Hammer → +Defence Sworn members get the full bonus (up to +25% at max standing); non-members get a weaker version (up to +5% ). You hold one oath… | — |
| Game update | Patch #12 (Hot-Fix #20) Eldara Update — Pyre Salts Stack, Sell X & a Big Polish Pass ✨ New Features · Pyre Salts now stack. Use the same salt again and its duration adds on top of the time remaining — Ash 30m → 60m → 90m, and so on. The active-aura timer climbs to match. · Salts no longer waste while you're offline. Your aura pauses while the game is closed and resumes with the exact time left when you return — and th… | — |
| Game update | Hardcore restored Eldara — Restoration Hardcore permadeath is back — now fair Your character only resets if you're out of food in a fight & die (make sure to keep auto-eat enabled or spam food!!. That's the whole rule. · Keep Auto-Eat enabled and stocked and you're safe — a last-ditch auto-eat now feeds from your inventory AND backpack before any death is counted, so a wipe only happens when you genuinely ran ou… | — |
| Game update | Quick update to hardcore + fixes Eldara — Update Hardcore is no longer permadeath Dying in Hardcore no longer resets your character. You now recover the same way Normal mode does — online and offline. // This one might be a little controversial, especially if you wanted a risk-factor, however a lot of users were getting reset randomly without dying ( a lot of dead code) so we've decided to turn it off completely. the only thin… | — |
| Game update | Hot-Fix #19 Eldara — Fixes & Quality of Life Combat & World Bosses · Hardcore safety: story chapters now pause combat when they appear mid-fight, so you can't take damage — or lose a hardcore character — while a story screen is covering the action. · World bosses spawn reliably again: fixed a state where the natural (~hourly) spawns could stop firing entirely. The spawner now self-heals, so a stuck boss ca… | — |
| Game update | Patch #11 (Hot-Fix #18) Hunting Store Update + Fixes New Hunting Store Options · Beastmaster's Call — doubles your skill-pet find chance (stacks with Beastcaller's Whistle). · Skill-Speed Boon — every skill works 25% faster for 10 minutes. Re-buyable, with a live on-screen timer. · Echo of Ages I & II — extend every Ancient Surge to 30s, then a full 60s (up from 10s). · Hunter's Bounty — rare drops (5% chance or lower… | — |
| Game update | Hot-Fix #17 ⚒️ Eldara — Balance Correction & Fixes A correction to last update's skill-leveling changes, plus a couple of bug fixes. ⚖️ Balance · Smithing, Crafting & Fletching leveling — reverted and buffed. Last update slowed these three skills down, and that was our mistake. 🔧 Bug Fixes · Withdrawing gold from the bank no longer shuffles your inventory. Pulling coins out of the bank used to shove every… | 23911903 |
| Game update | Patch #11 (Hot-Fix #16) 🔥 Eldara — Balance & Polish Update A hefty update this time: Firemaking becomes the game's XP engine, every skill now levels at a consistent pace, Hardcore gets fairer, and a stack of bugs got squashed. Your saved progress is untouched — only the numbers behind future actions changed. 🔥 Firemaking Overhaul Firemaking is now the global XP accelerator it was always meant to be — leveling it spe… | — |
| Game update | Patch #10 (Hot-Fix #15) Gear Ladder Fixes, Stacking Backpacks & QoL This update corrects how armour-set bonuses stack, makes backpack perks add up, and smooths out crafting, selling, and the Cremation panel. ⚖️ Balance & Gear · Set bonuses now apply only your highest equipped tier — each tier's listed number is the full bonus. Previously the tiers secretly stacked and multiplied, which let lower-tier sets out-scale Ap… | — |
| Game update | Patch #9 (Hot-Fix #14) Offline Dungeons, Bag Consumables & Fixes This update lands two of the most-requested features — dungeons that farm while you're offline, and using food/potions straight from your Backpack — plus World Boss gear buffs and a stack of fixes. 🆕 New Features · Offline dungeon farming — Dungeons now play out fully while you're away. Every clear grants its loot, bones, gear, mastery, and dungeon-con… | — |
| Game update | Hot-Fix #13 🐾 Pet Balance, Prayers & a Fix Pass Balance · Pet drops are now balanced across every skill. The Firemaking and Cremation pets were dramatically slower than the rest (a Firemaking pet on elder logs was ~15× harder than Mining/Woodcutting/etc). All 17 pets now sit on the same difficulty curve. · Iron Will is now +18% Melee Attack (it was mistakenly set to +15% Defense). This fills the high-tier… | — |
| Game update | Patch #8 (Hot-Fix #12) 🛠 Tools, Hunting & a Bug Sweep New & Improved · Tools are now repeatable — buy pickaxes, axes and rods as many times as you like. Sell one, upgrade, or accidentally lose one, and you can always make another. No more one-and-done tools. · Hunting — late-game contracts finally pay off. Contract Hunting XP now scales with the target's difficulty instead of a flat rate, so a Dragon hunt is worth f… | — |