Game update

Hot-Fix #13

Eldara · published

🐾 Pet Balance, Prayers & a Fix Pass

Balance

  • Pet drops are now balanced across every skill. The Firemaking and Cremation pets were dramatically slower than the rest (a Firemaking pet on elder logs was ~15× harder than Mining/Woodcutting/etc). All 17 pets now sit on the same difficulty curve.
  • Iron Will is now +18% Melee Attack (it was mistakenly set to +15% Defense). This fills the high-tier melee attack prayer slot to match Range's Eagle Eye.

Bug Fixes

  • Flawed Ruby from monster/dungeon drops now gives the real, usable gem with its proper icon (it was showing a loot-crate icon and couldn't be used in crafting). Existing stranded stacks are auto-converted on load.
  • Elder Salts (and all pyre salts) now drop while burning logs offline — overnight burning no longer yields zero salts.
  • Bank: depositing or withdrawing items no longer shuffles the rest of your inventory around — items keep their slot, so your bag stops "moving."
  • Backpacks no longer flicker when sitting in the bank.
  • Offline dungeon contracts: auto-farming a dungeon contract overnight now keeps the contract active (re-accepts it) instead of leaving you with an empty slot you'd refill with a random monster contract.

Quality of Life

  • The Grand Backpack's +10% skilling XP now appears in the "Active Bonuses" XP breakdown, so you can finally see where that bonus comes from.
  • Bank placeholders now also appear when an item is fully consumed by crafting (not just by withdrawing), preserving your tab layout.
  • Beastmaster ("Find every pet") now correctly requires 17 pets — there are 17, one per skill (it was asking for 16).
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