Pet drops are now balanced across every skill. The Firemaking and Cremation pets were dramatically slower than the rest (a Firemaking pet on elder logs was ~15× harder than Mining/Woodcutting/etc). All 17 pets now sit on the same difficulty curve.
Iron Will is now +18% Melee Attack (it was mistakenly set to +15% Defense). This fills the high-tier melee attack prayer slot to match Range's Eagle Eye.
Bug Fixes
Flawed Ruby from monster/dungeon drops now gives the real, usable gem with its proper icon (it was showing a loot-crate icon and couldn't be used in crafting). Existing stranded stacks are auto-converted on load.
Elder Salts (and all pyre salts) now drop while burning logs offline — overnight burning no longer yields zero salts.
Bank: depositing or withdrawing items no longer shuffles the rest of your inventory around — items keep their slot, so your bag stops "moving."
Backpacks no longer flicker when sitting in the bank.
Offline dungeon contracts: auto-farming a dungeon contract overnight now keeps the contract active (re-accepts it) instead of leaving you with an empty slot you'd refill with a random monster contract.
Quality of Life
The Grand Backpack's +10% skilling XP now appears in the "Active Bonuses" XP breakdown, so you can finally see where that bonus comes from.
Bank placeholders now also appear when an item is fully consumed by crafting (not just by withdrawing), preserving your tab layout.
Beastmaster ("Find every pet") now correctly requires 17 pets — there are 17, one per skill (it was asking for 16).