Tools are now repeatable — buy pickaxes, axes and rods as many times as you like. Sell one, upgrade, or accidentally lose one, and you can always make another. No more one-and-done tools.
Hunting — late-game contracts finally pay off. Contract Hunting XP now scales with the target's difficulty instead of a flat rate, so a Dragon hunt is worth far more than a Rat hunt. The 60→99 grind is dramatically shorter.
Bug Fixes
Gear Sets: copying a loadout onto another set no longer duplicates the copied gear or deletes what was already in that slot.
Achievements: the reward shown is now exactly what you receive — high-level players see the tier-scaled item (e.g. Silver Shield) instead of the base one.
World Boss panel: drop chances now display your luck boost (rebirth + Luck buff). The luck was always applied to the rolls — now the numbers actually show it.
Collection Log: tools you owned earlier (and sold or upgraded) now show as discovered instead of locked.
Item Lock: locking an item now keeps your FULL stack through "Deposit All" — ideal for buff items you want to hold onto. (Deposit All now deposits everything that's unlocked.)
Floating Numbers (renamed from "Floating Combat Numbers"): turning it off now hides ALL floating popups — damage, XP, gold, drops, across combat and skills — for a clean screen. The fixed in-combat loot list stays.
Reduce Motion: the Ancient Surge timer ring now counts down smoothly even when your operating system's reduce-motion setting is on.
The equipped fishing rod no longer flickers in the gear screen when you change other equipment.