Eldara — Languages & Quality Update (29 Jul 2026)
✦ New Languages — German & French
- German is roughly 98% complete and French is roughly 97% complete across player-facing game text. THESE WILL CONTINUE TO BE WORKED ON I PROMISE, THESE ARE ROUGH DRAFTS!
- Combat names, tags, damage feedback, spell tooltips, Hunting contracts, titles, Codex entries, settings, and more now adapt to your chosen language.
- A clearer new Language setting has been added under Display Settings, with a themed dark dropdown.
- More languages are planned. This is the beginning of Eldara becoming more accessible to players around the world.
- Translations are still being polished. If you spot missing, incorrect, or mixed-language text, please report it so it can be fixed quickly.
✦ Improvements
- Language switching now refreshes more live UI immediately, including equipped titles, navigation labels, combat headers, inventory/backpack surfaces, and the Codex.
- Codex item cards have been tightened so their names and metadata no longer clip inside the grid.
- Their Max Hit — combat now shows the biggest hit the current enemy can land on you in your current gear. Hover it for the full damage breakdown.
- Repeat Track — a new music-player toggle loops the current song.
- Rebirth confirmation is now a fully themed screen, clearly showing what resets, what carries over, and your new XP, Luck, and gear bonuses.
✦ Fixes
- World Boss loot-pool percentages no longer overflow their cards at high Luck.
- Localized combat names now remain translated when a fight begins or when changing language mid-session.
- Fixed several UI labels that could remain in the previous language after switching.
- A COUPLE OF OPTIMIZATIONS REGARDING FPS! MORE TO COME STILL!
Thank you for helping test this update. Please report any translation issues or UI bugs you find — especially mixed English/German/French text — so we can keep improving it.