Eldara — Patch Notes
⚡ Performance
The headline of this patch. A full profiling pass found several systems that were quietly doing work every single frame — the impact was worst on high-refresh-rate monitors (144Hz and up), which is why some players saw lag even with every visual setting turned down. Results:
- Noticeably smoother fast combat and skilling, and cleaner scrolling.
- The combat loot box no longer rebuilds itself on every drop.
- Fixed: background dust particles were still drawing at full cost even when turned OFF or the window was minimized — they now properly stop.
- Still working out more optimization issues, please be patient (:
🧪 Quality of Life
- Auto-Dose can now be toggled from the combat screen — click the ON/OFF pill on the Auto-Dose chip. Perfect for saving Cultivating buffs for world bosses and hard dungeons instead of wasting them on easy fights.
🐛 Bug Fixes
- Shiny gear is now always strictly better — a shiny piece's negative stats (such as a shield's magic-defence penalty) now improve instead of deepening.
- Collection Log now credits bones burned by the Bone Grinder and offline cremation, which were being skipped.
- Mastery tooltip — the per-rank kill/run counter no longer disappears after you Prestige; it shows your progress all the way from Mastery X to XX.
- The green "active style" indicator now follows your combat style when a weapon swap auto-changes it (e.g. equipping a staff mid-fight).
- Removed stray emojis from the dungeon "Room cleared" log message.
- During the main quests, some quest NPCs' icons weren't showing, now are.
⚖️ Tuning
- Void Commission contract now requires Smithing 85 (was 90).