Hardcore safety: story chapters now pause combat when they appear mid-fight, so you can't take damage — or lose a hardcore character — while a story screen is covering the action.
World bosses spawn reliably again: fixed a state where the natural (~hourly) spawns could stop firing entirely. The spawner now self-heals, so a stuck boss can no longer block future spawns.
Loot & Storage
Mastery Channeling respects your backpacks: at Level 100, gathered logs/fish/ore now route to your assigned bag first, and only auto-bank if no bag is assigned.
Offline monster loot now follows the same path as live kills — into your backpacks, then overflowing to the bank when full (no more clogged slots).
Achievement reward gear now routes into your backpack like every other item.
Items no longer skip the first inventory slot when your gold has been moved elsewhere.
Collection
Shiny gear now unlocks its collection entry — finding a shiny counts toward the base item, and entries retroactively unlock for shinies you already own.
Economy
Wanderer's Luck & Gold Magnet now boost contract gold as well — previously they only applied to monster kills.
Performance & UI
Fixed the 0.0s-timer lag: at extreme speed buffs the screen flooded with floating numbers. Those are now capped — your gather/craft speed is unchanged, only the unreadable number-spam is trimmed.
Live material counts: the input counts on processing cards (Firemaking, Smithing, Cooking, and more) now tick down in real time instead of only updating when you leave and re-open the tab.