Game update

Hot-Fix #19

Eldara · published

Eldara — Fixes & Quality of Life

Combat & World Bosses

  • Hardcore safety: story chapters now pause combat when they appear mid-fight, so you can't take damage — or lose a hardcore character — while a story screen is covering the action.
  • World bosses spawn reliably again: fixed a state where the natural (~hourly) spawns could stop firing entirely. The spawner now self-heals, so a stuck boss can no longer block future spawns.

Loot & Storage

  • Mastery Channeling respects your backpacks: at Level 100, gathered logs/fish/ore now route to your assigned bag first, and only auto-bank if no bag is assigned.
  • Offline monster loot now follows the same path as live kills — into your backpacks, then overflowing to the bank when full (no more clogged slots).
  • Achievement reward gear now routes into your backpack like every other item.
  • Items no longer skip the first inventory slot when your gold has been moved elsewhere.

Collection

  • Shiny gear now unlocks its collection entry — finding a shiny counts toward the base item, and entries retroactively unlock for shinies you already own.

Economy

  • Wanderer's Luck & Gold Magnet now boost contract gold as well — previously they only applied to monster kills.

Performance & UI

  • Fixed the 0.0s-timer lag: at extreme speed buffs the screen flooded with floating numbers. Those are now capped — your gather/craft speed is unchanged, only the unreadable number-spam is trimmed.
  • Live material counts: the input counts on processing cards (Firemaking, Smithing, Cooking, and more) now tick down in real time instead of only updating when you leave and re-open the tab.
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