Infinite Empire Demo
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
011 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
011 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Alpha 4.6.0: Lights, tooltips, and more brutal fights You can mount up to four real lights on a ship, with full color blending, and the local star isn’t always fixed at high noon anymore so you get soft light fights and harsh angled shadows on others. The last shader pass let me finally tune that, and it’s also why this patch spends time on glitter and jaggies from all the hull gridlines. That’s still a work in progress and might look a bit flat a… | 25006083 | |
| Major update | Alpha 4.5: The Pit Builder got a pit for staging fights. Modules were retuned so the five factions are more unique. NPC hulls were rebuilt with a per-faction silhouette language. Encounters stage and reinforce ships by measured power. Ability VFX have all been updated. Hull lighting has improved depth, and Codex pages are rebuilt. Arena Pit and the new ability visuals are both unfinished. Expect bugs. Both get ma… | 24908883 | |
| Game update | FIX: Combat stuck This patches an issue where multi-wave combat would sometimes fail to complete and declare you the victor when the last enemy was crushed by your terrifying brutality. I can only assume the spirit of the machine in some of your computers was frozen in horror, aghast at what you'd wrought. | — | |
| In-game event | INFINITE EMPIRE: Steam Workshop! (and other stuff) Steam Workshop, Auto-Framing Camera, and Reinforcement Waves Share your ships on the Workshop. The camera frames your fight for you. Enemy reinforcement director adds variety to tactical battles, and the Sol tutorial runs through to a living galaxy. Not available in the Demo version, sorry! Steam Workshop - Publish any ship you have built straight to the Workshop from the Builder Blueprint butt… | 24635252 | |
| Major update | Alpha 0.4 RELEASED! I'm very excited about this update for the game because it's basically nothing but polish on the player-facing side. The game looks better, plays better, feels better, and I have about 190 tracked changes (I call them tickets) in this build. At the bottom are the obvious ones compared to Alpha 0.3, but here's my favorites: · I have ~550 ship designs built-in, and they've gone from placeholder b… | 24515523 | |
| Game update | baby patch waaaaaa | — | |
| Game update | Minor balance patch -Buffed tracking projectiles (missiles, torpedoes, and mortars) vs point defense. -Nerfed how some healing abilities stack because you could build a Bio-focused captain that was more or less unkillable. Now there's a slight delay before regen kicks so at least you've gotta hide behind a rock or something to recover. :) | — | |
| In-game event | Minor-ish-Medium-ish Patch: This and That -Added missile launcher variants (I just copied torpedo sprites for this build and I'll build them unique models soon) and gave the weapon class a unique firing, travel, and terminal attack pattern. Whooshhh-whoooshh-whooshhhh! -Grouped weapons by type in Builder for easier, uh, grouping. -Footprint of existing modules will pop when placing or moving modules to help with getting things juuuuust… | 24348725 | |
| Game update | Now with 5% less jank! -More improvements to snap-to-grid -Fixed issue with the mouse override hint box being limited to 320px wide, which cut off all the helpful shortcuts in place I worked so hard to build. *captainpicardfacepalmgifiwontputherebecauseidontknowifthatslegal* | — | |
| Game update | Now with 3% less jank! -Improvements to snap-to-grid -Improvements to symmetry behavior -Module stats and power stats more reliable at all resolutions (issue with text trimming) | — | |
| In-game event | Alpha 0.3: The Builder Rebuild The Builder Rebuilt: Ship Design V2, Decals, and a Fighter Overhaul The ship Builder has been rebuilt from the ground up, a full appearance and decal system is in, and fighter pathfinding and balance has been reworked. Builder V2: A Complete Rewrite - The ship Builder is brand new, rebuilt from scratch. The old Builder is fully retired. - One unified shape system: freeform paths, prebuilt parts… | 24287698 | |
| Game update | Minor patch Fixed issue with tracking projectile weapons timing out too early. | — | |
| In-game event | Alpha 0.2 Released! The biggest build yet. A full armor system, every enemy ship redesigned from the ground up, combat repairs, and a complete visual pass on the galaxy map. 🛡️ The Armor System · Paint armor directly onto your hull in the Builder, under Edit Hull Structure alongside Struts and Shapes. · Five faction materials with distinct looks and stats: titanium, brass, chitin (it regrows in combat), bone, and… | 24168340 | |
| Game update | Early Build: Crash Reporting Is In (plus a WIP pile of good stuff) Note up front: this update shipped earlier than planned. I built a crash reporting system and wanted it in your hands immediately, so the rest of this patch rides along in a work-in-progress state. It all works and is tested (as much as I can), but tuning is ongoing and a follow-up is coming fast. 🚨 Crash Reporting: Help Us Hunt The game now notices when it did not shut down cleanly. On your n… | 24065294 | |
| In-game event | Alpha 0.1.1666 - The Big Combat Visuals & Damage Overhaul This update focused on establishing a new baseline for projectiles so I can more easily add VFX going forward and prep for a weapon design pass. Hull Damage: Back to Pre-Alpha, But Gooder! · Modules now have their health pools tied to their footprint on the hull. This is how it worked pre-alpha, but since then I've learned how to make it functional, so it's back! Shots drill real channels throu… | 24045544 | |
| Game update | Patch - Combat AI, Galaxy Map QoL, Eco Ledger Patch Notes: July 1 A focused polish pass on top of last week's economy and galaxy rebuild. Sharper fights, a galaxy map you can read at a glance, and an Empire screen that stops fudging its own numbers. Changes to the combat AI and Galaxy Map UI are works in progress. They are not complete, but I wanted to get some intermediary quality of life updates out this morning while work continues; the… | — | |
| Game update | Patch - Progression Speed Boost 💰 Economy & Research One Salvage pool, your call where it goes. Reworked progression so you're no longer locked into a single ~20-hour tendril grind or a faction-gated research choice. Building now costs Supplies only; themed income feeds your matching tendril or spills into Salvage. Rebuilt research screen. Clear Salvage wallet, Core buff badge, tendril rail, and node info with a one-tap Allo… | — | |
| Game update | Hotfix :bug: Fixes Fixed issue with ally reinforcements spawning on top of large player ships. Fixed save issue causing player blueprints to get 'lost' when using multiple save slots. When a named captain retreats, the notification is now written with more gooder grammer than it usedto did. :brain: Galaxy Map AI Named captains now immediately retreat to an adjacent node when defeated, but still alive… | — | |
| Game update | Hotfix Allied garrison spawn fix plus some other stuff. | — | |
| In-game event | What's New Since Next Fest — Early Access! What's New Since Next Fest — Early Access Is Coming Next Fest wrapped, and development didn't slow down for a second. This past week rebuilt some of the biggest systems in the game as the final push toward Early Access begins. Here's everything new since the fest. And thank you to everyone who checked out the game. The Fest brought in 5,000 visits to the store page, 400 unique demo playthroughs… | — | |
| Game update | Nextfest Next Patch 🚀 Movement, Rebuilt · Ships now move based on the hull you actually built. Weight comes from your hull's size; turning resistance comes from how that mass is spread out. A big sprawling fortress is genuinely heavy and ponderous; a tight compact ship is quick and nimble. · The Builder's Speed and Turn readouts now show what your ship really does in combat, not a hopeful estimate. "T/M" is now s… | 23841547 | |
| Game update | Nextfest Demo Patch I hope you're enjoying the game! Here's a quick patch build for some of the items you've reported--keep them coming! Fixes: Gameplay · Tendril Snare targeting should now be more reliable. To help, I've added a "quick cast" on/off toggle in Settings so you can make it cast on keypress, or on keypress + target click. · Named captains now warp out when allowed to retreat. · Victory salvage boosted… | — | |
| Esports | Live at Next Fest: build your ship, then build your empire Watch me build a fortress and fight my way across the galaxy, live for Next Fest. Come say hi, and grab the demo while you're here. | — | |
| Community | Next Fest Demo Update The Next Fest Build Is Live — Abilities, a Living Galaxy, and a Mountain of Polish Steam Next Fest kicks off June 15, and Infinite Empire's demo is in it. This update is the biggest the demo has ever gotten, with three and a half weeks of work, and most of the game's systems got touched. Here's what's new since the last update. ⚡ Abilities are online Thirteen combat abilities just came online:… | — | |
| News | Open Playtest Update Playtest Week One — Seven Builds, A Lot of Feedback We kicked the playtest off on May 15th, and it's been an incredible week. Seven builds have shipped since then, almost entirely driven by what you've been sending in — bug reports, confused-face screenshots, "wait this is supposed to do what?" DMs. Thank you! 📖 The Manual (NEW) The single most-requested thing from week one: "I don't know what… | — | |
| In-game event | May Update - Playtest and NextFest Demo Prep Developer's Note: Last month was "the longest, sweatiest sprint" and this month I went and shipped a lighting overhaul, a full NPC captain ecosystem, rebuilt the tech tree from scratch, and decomposed eight core game systems where the codebase needed to be split into smaller pieces for sustainable development--it's a pain in the rear to troubleshoot a single file that has dozens (or hundreds) o… | — | |
| In-game event | April Update - Flying Towards Early Access Developer's Note: Things are getting real in April--I stopped adding new stuff to focus on playtesting and polish, which means I only added a million new things instead of a billion new things. I'm trying, I swear! Most of the major systems changes came from feeling a bit stuck in the early game. I did some navel gazing, some soul searching, and some crying, and then realized I needed to take a… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.