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Infinite Empire DemoEventsAlpha 0.2 Released!
In-game event

Alpha 0.2 Released!

Infinite Empire Demo · published 12 Jul 2026, 07:29 UTC · build 24168340

All eventsPlayers around this dateRead on Steam

The biggest build yet. A full armor system, every enemy ship redesigned from the ground up, combat repairs, and a complete visual pass on the galaxy map.

🛡️ The Armor System

  • Paint armor directly onto your hull in the Builder, under Edit Hull Structure alongside Struts and Shapes.

  • Five faction materials with distinct looks and stats: titanium, brass, chitin (it regrows in combat), bone, and ceramic. New materials unlock through Tendrils.

  • Armor has mass. Thicker plating slows your acceleration, top speed, and turning, and your armor budget grows with the size of your frame.

  • Armor visibly erodes and tears as it takes hits, and the new Scan ability finds the gaps in any ship's coverage.

⚔️ Every Ship Redesigned

  • The entire enemy ship pool has been regenerated from the ground up.

  • Each faction plates its ships in its own armor belts, with real gaps to find and exploit.

  • Ships are built on proper structural skeletons: spines and ribs you can see when battle damage tears a hull open. Destroyed modules rip ragged, see-through breaches.

🔧 Damage Control

  • In-combat repair now heals your whole ship: modules, armor, and the bare hull plating between them. Breach Seal restores 5% of your ship per cast.

  • Repairs are visible. Scars fade, breach holes seal, and the damage heatmap tracks it all live.

🌌 The Galaxy Visual Pass

  • Faction territories are now living terrain, each with its own character, instead of flat tinted regions.

  • Refined map lighting, with your capital glowing in your flag color. Runs smoothly on large late-game maps. I hope.

☄️ Tactical Battlefields and Smarter AI

  • Asteroids are in. This is the first item in a series of upcoming battlefield terrain updates that will add tactical complexity and variety to each fight.

  • Allies properly engage reinforcement waves and drop dead targets.

  • Ability casting is reliable, targeting is consistent, and clicking the UI never fires your weapons.

🛠️ Fixes & QoL

  • Real saves are never auto-deleted. This is probably more for me than anyone else because I make dozens of saves per week while I'm iterating. The game asks before touching anything with progress in it.

  • Faction reactors have distinct identities, and fuel resource deposits are guaranteed near your start.

  • Transitions are faster across the board; the Builder opens about four times faster. Builder is the last scene in left to get a v2 visual pass, then I'll start v3 of the tactical UI.

  • Fixed an inventory duplication exploit, plus a batch of crash fixes.

Your feedback shapes where this goes. See you on Discord!

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