Infinite Empire Demo
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
011 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
011 Sep 2026
| Published | Title | Build |
|---|---|---|
| Alpha 5.0.0: Tactical HUD, power distribution, and captain relationshipsmajor Combat runs from a dock of cards along the bottom of the screen. The center column is Power, Weapons, Operations, and Abilities, with Ship Status and Hostile Intel on the sides. Damage pips are real-time and reactive to fresh damage, and healing. Free game key to the first ten people to DM me why it relates to The Wrath of Khan at roughly these timestamps :P · Theatrical cut (113 min): about 49… | 25241918 | |
| 4.6.2: UI and Text Scaling Added UI Scale and Text Size. A few updates to other UI stuff to make that work better; scrolling available in areas it wasn't before, and helper text does some word rapping. Not as good as Snoop or Eminem though. But decent. | 25050814 | |
| 4.6.1: New player quality of life Special thanks to Clécio for his live playtest during his Godot educational livestream. His testing gave me some excellent ideas for new player quality of life improvements. If you enjoy indie game development or Godot, check him out. Clécio, obrigado! -Updated the controller helper (H key by default) to be more useful. The tutorial now forces the control helper open for your first fight, but y… | 25017660 | |
| Alpha 4.6.0: Lights, tooltips, and more brutal fightsmajor You can mount up to four real lights on a ship, with full color blending, and the local star isn’t always fixed at high noon anymore so you get soft light fights and harsh angled shadows on others. The last shader pass let me finally tune that, and it’s also why this patch spends time on glitter and jaggies from all the hull gridlines. That’s still a work in progress and might look a bit flat a… | 25006083 | |
| Alpha 4.5: The Pitmajor Builder got a pit for staging fights. Modules were retuned so the five factions are more unique. NPC hulls were rebuilt with a per-faction silhouette language. Encounters stage and reinforce ships by measured power. Ability VFX have all been updated. Hull lighting has improved depth, and Codex pages are rebuilt. Arena Pit and the new ability visuals are both unfinished. Expect bugs. Both get ma… | 24908883 | |
| FIX: Combat stuck This patches an issue where multi-wave combat would sometimes fail to complete and declare you the victor when the last enemy was crushed by your terrifying brutality. I can only assume the spirit of the machine in some of your computers was frozen in horror, aghast at what you'd wrought. | — | |
| Alpha 0.4 RELEASED!major I'm very excited about this update for the game because it's basically nothing but polish on the player-facing side. The game looks better, plays better, feels better, and I have about 190 tracked changes (I call them tickets) in this build. At the bottom are the obvious ones compared to Alpha 0.3, but here's my favorites: · I have ~550 ship designs built-in, and they've gone from placeholder b… | 24515523 | |
| baby patch waaaaaa | — | |
| Minor balance patch -Buffed tracking projectiles (missiles, torpedoes, and mortars) vs point defense. -Nerfed how some healing abilities stack because you could build a Bio-focused captain that was more or less unkillable. Now there's a slight delay before regen kicks so at least you've gotta hide behind a rock or something to recover. :) | — | |
| Now with 5% less jank! -More improvements to snap-to-grid -Fixed issue with the mouse override hint box being limited to 320px wide, which cut off all the helpful shortcuts in place I worked so hard to build. *captainpicardfacepalmgifiwontputherebecauseidontknowifthatslegal* | — | |
| Now with 3% less jank! -Improvements to snap-to-grid -Improvements to symmetry behavior -Module stats and power stats more reliable at all resolutions (issue with text trimming) | — | |
| Minor patch Fixed issue with tracking projectile weapons timing out too early. | — | |
| Early Build: Crash Reporting Is In (plus a WIP pile of good stuff) Note up front: this update shipped earlier than planned. I built a crash reporting system and wanted it in your hands immediately, so the rest of this patch rides along in a work-in-progress state. It all works and is tested (as much as I can), but tuning is ongoing and a follow-up is coming fast. 🚨 Crash Reporting: Help Us Hunt The game now notices when it did not shut down cleanly. On your n… | 24065294 | |
| Patch - Combat AI, Galaxy Map QoL, Eco Ledger Patch Notes: July 1 A focused polish pass on top of last week's economy and galaxy rebuild. Sharper fights, a galaxy map you can read at a glance, and an Empire screen that stops fudging its own numbers. Changes to the combat AI and Galaxy Map UI are works in progress. They are not complete, but I wanted to get some intermediary quality of life updates out this morning while work continues; the… | — | |
| Patch - Progression Speed Boost 💰 Economy & Research One Salvage pool, your call where it goes. Reworked progression so you're no longer locked into a single ~20-hour tendril grind or a faction-gated research choice. Building now costs Supplies only; themed income feeds your matching tendril or spills into Salvage. Rebuilt research screen. Clear Salvage wallet, Core buff badge, tendril rail, and node info with a one-tap Allo… | — | |
| Hotfix :bug: Fixes Fixed issue with ally reinforcements spawning on top of large player ships. Fixed save issue causing player blueprints to get 'lost' when using multiple save slots. When a named captain retreats, the notification is now written with more gooder grammer than it usedto did. :brain: Galaxy Map AI Named captains now immediately retreat to an adjacent node when defeated, but still alive… | — | |
| Hotfix Allied garrison spawn fix plus some other stuff. | — | |
| Nextfest Next Patch 🚀 Movement, Rebuilt · Ships now move based on the hull you actually built. Weight comes from your hull's size; turning resistance comes from how that mass is spread out. A big sprawling fortress is genuinely heavy and ponderous; a tight compact ship is quick and nimble. · The Builder's Speed and Turn readouts now show what your ship really does in combat, not a hopeful estimate. "T/M" is now s… | 23841547 | |
| Nextfest Demo Patch I hope you're enjoying the game! Here's a quick patch build for some of the items you've reported--keep them coming! Fixes: Gameplay · Tendril Snare targeting should now be more reliable. To help, I've added a "quick cast" on/off toggle in Settings so you can make it cast on keypress, or on keypress + target click. · Named captains now warp out when allowed to retreat. · Victory salvage boosted… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 11 Sep 2026new | Fri | 03:26 | No patch notes · unannounced build | 25241931 | public | 2 | — |