The ship Builder has been rebuilt from the ground up, a full appearance and decal system is in, and fighter pathfinding and balance has been reworked.
- The ship Builder is brand new, rebuilt from scratch. The old Builder is fully retired.
- One unified shape system: freeform paths, prebuilt parts, grab and warp outlines, and curved segments all work the same way, with per-corner rounding and smoothing.
- Consistent controls everywhere: left-click always selects, right-click always creates. Every edit is undoable. Able to be undoed. Undoned.Undoneded.
- Symmetry by default: mirrored twins stay linked through moves, rotates, copy-paste, and saves, and the mirror axis is draggable.
- Cut tool: Make doughnuts in your hull!
- Sketch mode: draw a reference underlay (or import an image) and build your hull over it.
- Armor painting with cell brushes and per-material budgets.
- Player prefabs: save any selection as a reusable prefab and stamp it into other ships.
- Damage view with per-cell readouts opens automatically when you return from combat.
- Quality of life: live skin preview, context-sensitive hint bar, crash recovery restores your unsaved session, and editing large ships is much smoother.