Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Infinite Empire DemoEventsPatch - Progression Speed Boost
Game update

Patch - Progression Speed Boost

Infinite Empire Demo · published 29 Jun 2026, 23:38 UTC

All eventsPlayers around this dateRead on Steam

💰 Economy & Research

One Salvage pool, your call where it goes. Reworked progression so you're no longer locked into a single ~20-hour tendril grind or a faction-gated research choice. Building now costs Supplies only; themed income feeds your matching tendril or spills into Salvage.
Rebuilt research screen. Clear Salvage wallet, Core buff badge, tendril rail, and node info with a one-tap Allocate. Watch Salvage fly from the core out to whatever you're upgrading.
Core glow-up. Molten core, faction-tinted glow arms, allocation pours, unlock sparks, and synergy welds across the Core/Tendril web.

🚀 Ships

Restored the Necro "bat" hull's 5th unique variant. Its signature wing flex is intact.

🐛 Saves & Blueprints

New data-loss safety nets: blueprint designs flush to disk immediately, every blueprint keeps a backup copy that auto-heals a corrupt save, and deleting an unassigned design now asks for confirmation.

🏗️ UI / Steam Deck

Big pass on small-screen and Steam Deck layouts: fixed the Sol Defense map spilling into the detail panel, compacted the Combat HUD so panels stop overlapping on short viewports, and tidied the Main Menu and Galaxy map at narrow resolutions.

More from Infinite Empire Demo

Other announcements

All events
Major update11 Sep 2026Alpha 5.0.0: Tactical HUD, power distribution, and captain relationshipsCombat runs from a dock of cards along the bottom of the screen. The center column is Power, Weapons, Operations, and Abilities, with Ship Status and Hostile Intel on the sides. Damage pips are real-time and reactive to fresh damage, and healing. Free game key to the first ten people to DM me why it relates to The Wrath of Khan at roughly these timestamps :P · Theatrical cut (113 min): about 49…Game update1 Sep 20264.6.2: UI and Text ScalingAdded UI Scale and Text Size. A few updates to other UI stuff to make that work better; scrolling available in areas it wasn't before, and helper text does some word rapping. Not as good as Snoop or Eminem though. But decent.Game update30 Aug 20264.6.1: New player quality of lifeSpecial thanks to Clécio for his live playtest during his Godot educational livestream. His testing gave me some excellent ideas for new player quality of life improvements. If you enjoy indie game development or Godot, check him out. Clécio, obrigado! -Updated the controller helper (H key by default) to be more useful. The tutorial now forces the control helper open for your first fight, but y…