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Infinite Empire DemoEventsNextfest Next Patch
Game update

Nextfest Next Patch

Infinite Empire Demo · published 21 Jun 2026, 06:11 UTC · build 23841547

All eventsPlayers around this dateRead on Steam

🚀 Movement, Rebuilt

  • Ships now move based on the hull you actually built. Weight comes from your hull's size; turning resistance comes from how that mass is spread out. A big sprawling fortress is genuinely heavy and ponderous; a tight compact ship is quick and nimble.

  • The Builder's Speed and Turn readouts now show what your ship really does in combat, not a hopeful estimate. "T/M" is now spelled out as "Thrust/Mass".

  • All Ahead Full ramps your top speed up live in the heat of battle, instead of quietly doing nothing.

  • Engine plumes gimbal into your turns so you can read where a ship is hauling its nose.

💰 Economy You Can Read

  • The Territory tab breaks your economy down line by line: income by source, the Sliver Sol split, empire upkeep, captain payroll, and your true net per tick. When a run goes broke, you can see exactly why.

  • Trend graphs chart your wallet and net income over time and mark the tick you slipped into the red.

  • Sol upgrades spell out their real numbers (income, garrison, raid damage) in the tooltip.

  • The Advisor Summary plainly states whether you're gaining or losing supplies each tick.

🧠 Advisors With a Budget

  • The delegated advisor no longer hires captains it can't afford to keep. It projects income, keeps a payroll runway, and reaches for cheaper captains first, so handing it the keys no longer bankrupts your empire.

🛰️ Sol Defense

  • New tab layout: inline impact readouts, category filters and colors, dynamic slot rings.

  • Remove or replace any Sol investment for a 50% refund. Early mistakes are no longer permanent.

  • The system map no longer overlaps its own nodes and slot rings, and stops lurching to a new zoom the instant you buy your first investment.

  • When every slot is full, you can still build the upgrade that grants more slots, instead of being locked out of your own expansion.

🛠️ Builder

  • Mirror mode no longer clones modules you haven't unlocked. It pulls from inventory first, builds a fresh copy only if the type is unlocked, and tells you when it can't.

  • "Show Hull" is now "Show Frame", and while you're viewing the bare frame your clicks only catch what you can actually see.

🔬 Research & Salvage

  • Only looted modules can be fed to research now. Modules you crafted stay yours, and the old craft-then-recycle loophole is closed. Inventory tags show which is which.

⚔️ Combat

  • Enemies whose engines are wrecked can no longer warp away. No more rapid spin-and-vanish: a ship has to pull back to a safe distance under its own power to jump out, and losing its engines mid-jump cancels the escape.

  • The core-detonation boom now respects the camera. Zoomed out and off to the side, it sounds appropriately distant instead of blasting you at full volume.

  • Explosion light reads correctly on damaged hulls.

📖 Codex & Tutorial

  • Advisor hint-card screenshots no longer crop their labels; the manual entry list stops jumping when you select an entry; annotation callouts no longer stack on top of each other.

  • A Sol tutorial transmission no longer interrupts conquest runs.

🧹 UI & Fixes

  • Ship preview scales to fit its window instead of zooming past the edges (and a crash on large / high-DPI displays is fixed).

  • Captain roster stats no longer stack one letter per line.

  • The galaxy map stopped drawing stray travel lines into unexplored space, and now respects pause from the settings menu.

  • Fixed several panels overflowing their bounds, including the main menu on Steam Deck's screen height.

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