EQUILIBRIUM
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Devlog #8 — The economy had no income THE ECONOMY HAD NO INCOME This week I found a flaw that had been there from the start, and that nobody — myself included — had seen. In the formula that calculates fiscal space each turn — how much room the State has to spend — there was no income term. Not one. GDP was growing. Reforms were working. The economy was expanding. But that growth never turned into revenue. WHAT IT MEANT IN PRACTICE… | — | |
| Community | Devlog #7 — When the State Can No Longer Pay In most management simulators, running out of money means one thing: you lost, start over. In EQUILIBRIUM, running out of money is where the interesting part begins. Because a state that can no longer service its debt doesn't cease to exist. It still has something to sell — and someone ready to buy it. TECHNICAL DEFAULT When fiscal space drops below zero and stays there, the country enters tech… | — | |
| Community | Devlog #6 — The Time You Spend In the last devlog we talked about what your government cannot do: the commands that treaties, the constitution and the law won't let you execute. This week we're talking about the constraint that remains even when you can do something. Because being able to do it doesn't mean being able to do it now, and for free. In EQUILIBRIUM every act of government has two prices. One is fiscal, and you se… | — | |
| Community | DEVLOG #5 — WHAT YOU CANNOT DO The EQUILIBRIUM terminal accepts anything you type. That doesn't mean your government can do it. This is the distinction we spent the longest working on, and it's what separates a government simulator from an engine that executes orders. A head of government isn't an administrator with root access: they're a person seated inside a system of constraints — constitutional, judicial, international… | — | |
| Community | Devlog #4 — Your nation, not a generic nation YOUR NATION, NOT A GENERIC NATION When we started testing EQUILIBRIUM outside Italian, a problem surfaced that had nothing to do with translation. It had to do with respect for nations. A Norwegian player was reading infrastructure costs in euros. A Japanese player saw their parliament called "House of Representatives" — a generic label in place of the Shūgiin. And the engine, asked about the t… | — | |
| Community | Your language, your nation, your currency Governing is complicated enough already. Doing it in a language that isn't your own is even more so. Most strategy simulators launch in English, and those who don't master it are left to fend for themselves. With EQUILIBRIUM, we chose a different path. As of today, the game is fully localized into 7 languages: Italian, English, German, French, Spanish, Chinese, and Russian. And when we say "ful… | — | |
| Community | Devlog #02 — The Terminal: write, don't click You don't pick from a menu. You write what you want to do. In most geopolitical strategy games, governing means clicking buttons in a menu. Your options are the ones the developer planned for. That's it. EQUILIBRIUM works differently. You type your order in natural language, and the system interprets it, identifies the ministries involved and calculates the real consequences for your country. A… | — | |
| Community | Devlog #1 — Valve approved, and why every default is permanent Titolo: Devlog #1 — Valve approved, and why every default is permanent Sottotitolo: EQUILIBRIUM has passed Steam review. Let's talk about one design choice: failure with no way back. Riepilogo: EQUILIBRIUM is verified and ready for September 10. First devlog: why a nation in default can't reload the game. Contenuto: EQUILIBRIUM has passed Valve review The build is verified and ready. See you on… | — | |
| Community | EQUILIBRIUM is now Coming Soon on Steam EQUILIBRIUM is officially in Coming Soon on Steam. Early Access launches September 10, 2026. — What is EQUILIBRIUM? You don't control a character. You control a nation. EQUILIBRIUM is a geopolitical and macroeconomic simulator built around a single mechanic: the Directive Terminal. You govern by typing commands in natural language — "Cut fuel taxes by 8%", "Nationalize the energy sector", "Decl… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.