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EQUILIBRIUMNewsYour language, your nation, your currency
Community

Your language, your nation, your currency

EQUILIBRIUM · published 10 Jul 2026, 20:32 UTC

All newsPlayers around this dateRead on Steam

Governing is complicated enough already. Doing it in a language that isn't your own is even more so.

Most strategy simulators launch in English, and those who don't master it are left to fend for themselves. With EQUILIBRIUM, we chose a different path.

As of today, the game is fully localized into 7 languages: Italian, English, German, French, Spanish, Chinese, and Russian. And when we say "fully," we don't just mean the menus. We mean the end-of-turn reports, the events, the crises, the advisors who speak to you, the bills, the Parliament's verdicts. You govern Germany in German, China in Chinese, with debt calculated in your country's currency — dollars for the United States, pounds for the United Kingdom, yen for Japan.

Not a surface-level translation. The entire game, in your language.

What that means in practice

Every nation now has its own real Parliament: correct seat counts, coherent coalitions, recognizable political forces. Every nation speaks its language and counts in its currency. The same event — a debt crisis, a parliamentary vote, a strike — you experience it through the words, numbers, and institutions of the country you're leading.

It's the kind of work that doesn't show up in a promotional screenshot, but that you feel on every turn, when the game speaks to you as if it were yours.

And those who support us deserve their language

There's one thing we believe: every country that adds us to its wishlist deserves to play EQUILIBRIUM in its own language.

Among those who follow us, the Turkish community is one of the most active and passionate. That's why we say it plainly: Turkish is joining the development roadmap, planned for October.

This isn't an empty promise. It's the same commitment we made for Canada and Australia when you asked us for them — and kept, by making them playable. We listen to those who support us, and we act accordingly.

The game grows, every week

In the last few weeks alone: 42 playable nations, real Parliaments and ministries, a dedicated currency for each nation, dozens of fixes to the economic and political engine. EQUILIBRIUM isn't a frozen project — it's an open construction site that moves forward with every version.

A small gesture, to help us get there

EQUILIBRIUM is developed by a single person. If the project intrigues you, following us is the simplest way to help us grow:

🎮 Discord — our community, where you can suggest ideas and request your language

📸 Instagram · 🎵 TikTok — development behind the scenes

And, if you haven't already, the gesture that counts most:

⭐ Add EQUILIBRIUM to your wishlist on Steam.

That's what truly helps us reach the Early Access launch, on September 10.

New devlog every two weeks, until launch.

Next time: why in EQUILIBRIUM you can't break the treaties you've signed — the engine that knows the rules of the geopolitical game.

More from EQUILIBRIUM

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Community16 Sep 2026The game is ready, the page isn't. An update.THE GAME IS READY, THE PAGE ISN'T EQUILIBRIUM was due out in Early Access on September 10. It's the 16th and it still isn't on sale. Anyone with the game on their wishlist is looking at a page with a date that's already passed and no explanation. Someone thought it had been pulled from the platform. So let me be clear about what's going on. The game is finished. It hasn't been cancelled, it has…Community27 Aug 2026Devlog #10 — September 10SEPTEMBER 10 This is the tenth devlog and the last one before release. The first nine were written for people following the project while I built it. This one has to work for someone arriving now, who has no idea what they're looking at. So I'll start there, and anyone already here can skip the first part. WHAT EQUILIBRIUM IS You run a government. You pick one of forty-two nations and take it f…Community20 Aug 2026Devlog #9 — The word that broke the gameTHE WORD THAT BROKE THE GAME The tester types into the terminal: "Raise VAT by 3% on non-essential goods" The game shows: "Raise VAT by 3% on non-essential gAdriatic Energyods" WHAT WAS HAPPENING The companies in EQUILIBRIUM are fictional, inspired by real ones. There's a function that, if it finds the name of a real company in a piece of text, swaps it for the matching in-game company. The pro…