Until Dusk Playtest
Playing now
0Sampling since 04:48 UTC
—of peak
All-time peak
010 Sep 2026
Playing now
0Sampling since 04:48 UTC
All-time peak
010 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | FIXES & CHANGES v1.9.3 Gameplay & Balance – Added the Golden Revolver, a rare high-powered special weapon designed as a late-run reward. – The Golden Revolver fires two bullets at once for heavy burst damage and has an extremely fast reload speed. – Golden Revolver ammo is limited to five magazines total, with twelve rounds per magazine. Golden Cache – Added the Golden Cache, a special lootbox that contains only the… | — | |
| Game update | FIXES & CHANGES v1.9.2 Gameplay & Balance – Improved lootbox reward flow so players have a better chance of receiving useful weapons, attachments, and upgrades during a run. – Adjusted lootbox reward logic to reduce frustrating duplicate drops when items are already available on the ground. – Improved attachment reward behavior so attachments are more likely to appear when they match weapons the player already owns.… | — | |
| Game update | FIXES & CHANGES v1.9.1 Gameplay & Balance - Increased the size of the light barrel/silencer object so it is easier to see - Added a rotating, floating affect to all attachment pickups - Increased attachment despawn time from 30 seconds to 60 seconds Dreadnaught - Removed round based damage scaling - Lowered armor from 150 to 100 - Lowered damage from 100 to 75 Attachments & New Features - Added a dragons breath picku… | — | |
| Game update | FIXES & CHANGES v 1.9.0 Gameplay & Balance - Rocket launcher self-damage is now enabled. - Increased Dreadnaught damage from 50 to 100. - Limited Dreadnaught spawns to one active Dreadnaught at a time. Enemy AI - Updated zombie chase behavior to reduce conga-line pathing. - Zombies will now attempt to spread out and flank the player instead of all chasing the exact same position. Dreadnaught - Increased Dreadnaught wa… | — | |
| Game update | FIXES AND CHANGES 1.8.3 Increased hitbox size for zombie heads · Changed critical hit hitbox to flow better with zombie animation movement to improve headshot experience · Fixed zombie collision issues that allowed the undead to push the player into solid stationary objects · Increased range of the katana from 2 to 2.5 · Fixed helicopter escape incorrectly asking players to open steam (this is a demo feature for wishl… | — | |
| Game update | FIXES & CHANGES 1.8.2 Tuned randomized zombie walk/run speed to scale appropriately with rounds · Added active buff icons to the HUD · Fixed escape button tutorial window bug · Fixed small item outline bleed · Made small updates to the outline shader to boost performance · Tweaked nuke VFX to boost performance on lower end machines · Added a link to wishlist on steam in the demo version · Fixed a rare instance where… | 23380264 | |
| Game update | FIXES & CHANGES v 1.8.1 Added a new tutorial · Fixed not all red barrels exploding · Fixed player safe zone at east command · Fixed shooting range safe zone · Made apply and reset buttons in settings more noticeable · Fix crouch walking taking no damage (last build) · Removed sand pile barrier exploit · Closed off certain warehouses in West Storage · Made Cpl. Hayes audio tapes louder | 23372228 | |
| Game update | Minor Fixes Play Test 1.8.1 Fixed an exploit - players can no longer achieve godmode by crouching. | 23356507 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.