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Until Dusk Playtest
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Events
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FIXES AND CHANGES 1.8.3
Game update
FIXES AND CHANGES 1.8.3
Until Dusk Playtest
· published
24 May 2026, 04:01 UTC
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Increased hitbox size for zombie heads
Changed critical hit hitbox to flow better with zombie animation movement to improve headshot experience
Fixed zombie collision issues that allowed the undead to push the player into solid stationary objects
Increased range of the katana from 2 to 2.5
Fixed helicopter escape incorrectly asking players to open steam (this is a demo feature for wishlisting)
Added the dreadnaught zombie and chance/round based spawn logic
Introduced a pity spawn system for the dreadnaught and any future "special" zombies
Fixed a rare instance where zombies could spawn off the navmesh/outside map boundaries
More from Until Dusk Playtest
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Until Dusk Playtest
Game update
24 Jun 2026
FIXES & CHANGES v 1.9.6
1.9.6 Gameplay * Made all boxes, weapons, and attachments instant pickups. Simply press E to collect them * Updated the bounds of TANKS to more accurately indicate the objective zone UI Changes * Added a new top-down minimap * Added a rotating player arrow that displays the direction the player is facing * Added GPS-style objective navigation that draws a route along the available path to the c…
Until Dusk Playtest
Game update
6 Jun 2026
FIXES & CHANGES v1.9.5
UI Changes - Added hover animations to the buttons on the Audio Collection Menu, Player Stats Menu and Tutorial Pop Up - Added "Skip tutorial?" checkbox to the opening cut scene so players can choose not to trigger the pop up - Added roimded edges to the buttons on the Audio Collection Menu, Player Stats Menu and Tutorial Pop Up Gameplay - EVERY barrel that is red or brown now explodes - Zombie…
Until Dusk Playtest
Game update
4 Jun 2026
FIXES & CHANGES v1.9.4
Gameplay & Balance - Added player profile feature - Added three new stats: accuracy, body shots and critical hits UI - Changed the window background colors for the collections menu and tutorial to be more cohesive with branding