Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Until Dusk Playtest›Events›FIXES AND CHANGES 1.8.3
Game update

FIXES AND CHANGES 1.8.3

Until Dusk Playtest · published 24 May 2026, 04:01 UTC

All eventsPlayers around this dateRead on Steam
  • Increased hitbox size for zombie heads
  • Changed critical hit hitbox to flow better with zombie animation movement to improve headshot experience
  • Fixed zombie collision issues that allowed the undead to push the player into solid stationary objects
  • Increased range of the katana from 2 to 2.5
  • Fixed helicopter escape incorrectly asking players to open steam (this is a demo feature for wishlisting)
  • Added the dreadnaught zombie and chance/round based spawn logic
  • Introduced a pity spawn system for the dreadnaught and any future "special" zombies
  • Fixed a rare instance where zombies could spawn off the navmesh/outside map boundaries
More from Until Dusk Playtest

Other announcements

All events
Until Dusk PlaytestGame update24 Jun 2026FIXES & CHANGES v 1.9.61.9.6 Gameplay * Made all boxes, weapons, and attachments instant pickups. Simply press E to collect them * Updated the bounds of TANKS to more accurately indicate the objective zone UI Changes * Added a new top-down minimap * Added a rotating player arrow that displays the direction the player is facing * Added GPS-style objective navigation that draws a route along the available path to the c…Until Dusk PlaytestGame update6 Jun 2026FIXES & CHANGES v1.9.5UI Changes - Added hover animations to the buttons on the Audio Collection Menu, Player Stats Menu and Tutorial Pop Up - Added "Skip tutorial?" checkbox to the opening cut scene so players can choose not to trigger the pop up - Added roimded edges to the buttons on the Audio Collection Menu, Player Stats Menu and Tutorial Pop Up Gameplay - EVERY barrel that is red or brown now explodes - Zombie…Until Dusk PlaytestGame update4 Jun 2026FIXES & CHANGES v1.9.4Gameplay & Balance - Added player profile feature - Added three new stats: accuracy, body shots and critical hits UI - Changed the window background colors for the collections menu and tutorial to be more cohesive with branding