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Until Dusk Playtest›Events›FIXES & CHANGES v1.9.2
Game update

FIXES & CHANGES v1.9.2

Until Dusk Playtest · published 1 Jun 2026, 20:16 UTC

All eventsPlayers around this dateRead on Steam

Gameplay & Balance

– Improved lootbox reward flow so players have a better chance of receiving useful weapons, attachments, and upgrades during a run.

– Adjusted lootbox reward logic to reduce frustrating duplicate drops when items are already available on the ground.

– Improved attachment reward behavior so attachments are more likely to appear when they match weapons the player already owns.

– Reduced cases where players receive attachments for weapons they do not currently have.

– Improved overall loot progression so new weapons and attachments are easier to experience naturally during gameplay.

Smart Loot Boxes

– Implemented a new Smart Lootbox system for weapon and attachment rewards.

– Lootboxes now check the player’s current weapon inventory before selecting certain rewards.

– Weapon attachments now require the matching weapon before they can appear as loot.

– Attachments for the currently equipped or owned weapon are now weighted more favorably.

– Duplicate attachments are now blocked if the player already has the attachment equipped.

– Weapon and attachment drops already sitting on the ground are now temporarily reserved, preventing lootboxes from repeatedly spawning the same item before the player has picked it up.

– Dragon’s Breath now only appears when the player owns the shotgun, preventing unusable ammo upgrades from spawning too early.

– Duplicate weapon rewards can still appear, but with reduced weighting so lootboxes remain random without feeling unfair.

Bug Fixes

– Optimized zombie spawn initialization to reduce small hitches when zombies spawn.

– Fixed duplicate spawn-time setup on zombies that could cause minor performance spikes.

– Improved lootbox reward filtering to prevent repeated attachment drops after the attachment has already been equipped.

– Fixed an issue where multiple lootboxes could spawn the same uncollected weapon or attachment while the first copy was still on the ground.

More from Until Dusk Playtest

Other announcements

All events
Until Dusk PlaytestGame update24 Jun 2026FIXES & CHANGES v 1.9.61.9.6 Gameplay * Made all boxes, weapons, and attachments instant pickups. Simply press E to collect them * Updated the bounds of TANKS to more accurately indicate the objective zone UI Changes * Added a new top-down minimap * Added a rotating player arrow that displays the direction the player is facing * Added GPS-style objective navigation that draws a route along the available path to the c…Until Dusk PlaytestGame update6 Jun 2026FIXES & CHANGES v1.9.5UI Changes - Added hover animations to the buttons on the Audio Collection Menu, Player Stats Menu and Tutorial Pop Up - Added "Skip tutorial?" checkbox to the opening cut scene so players can choose not to trigger the pop up - Added roimded edges to the buttons on the Audio Collection Menu, Player Stats Menu and Tutorial Pop Up Gameplay - EVERY barrel that is red or brown now explodes - Zombie…Until Dusk PlaytestGame update4 Jun 2026FIXES & CHANGES v1.9.4Gameplay & Balance - Added player profile feature - Added three new stats: accuracy, body shots and critical hits UI - Changed the window background colors for the collections menu and tutorial to be more cohesive with branding