Planet No More Demo
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
59 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
59 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Planet No More Weekly Devlog #9 Hi everyone! We have some absolutely massive news to kick off this week's update. We officially signed a publishing deal! Planet No More will now be published in partnership with Rogue Duck Interactive and GamerSky Games , so we couldn't be more excited about this milestone. This is a huge step forward for our tiny team, and we genuinely can't wait for you to see how this partnership elevates t… | — | |
| Community | Planet No More Weekly Devlog #8 Hi everyone! We’ve been working at full speed on the game this week. Our UI artist just headed back to their hometown for a well-deserved summer vacation. Meanwhile, the weather outside is scorching hot, our office AC is running cold, and I’m dealing with a bit of a stubborn cold myself... But the grind never stops! As promised, we kept our heads down to finalize the core mechanics. The final b… | — | |
| Community | Planet No More Weekly Devlog #7 Hi everyone! This week, we kept our momentum going by deeply focusing on refining the core game loops, expanding player options, and squashing some nasty bugs. Our main goal lately has been to introduce mechanics that give you more control over your resources during hectic moments, while also adding high energy modifiers that completely change the pace of your runs. We are making sure the late… | — | |
| Community | Planet No More Weekly Devlog #6 Hi everyone! This week, we officially kicked off full-scale development for the full release! We’ve begun implementing core features that we’ve been planning for a long time, starting with an expansion of our Comet system. On top of the two existing comet types, we are currently designing and coding several brand-new variants. Additionally, we spent a good portion of our week building a custom… | — | |
| Community | Planet No More Weekly Devlog #5 Hi everyone! This week, our main focus shifted toward the future as we began mapping out our path from the demo to the full release. We’ve been carefully evaluating all the incredible feedback from our players, investigating known bugs, and tackling performance issues. Right now, we are busy defining the scope of the full game, deciding exactly which features make the cut, establishing our tech… | — | |
| Community | Planet No More Weekly Devlog #4 Hi everyone! This week we took a little break because of the national holiday. Also, we released Planet No More Demo on Steam and the feedbacks are A-WE-SOME!!! We have reached 500 wishlists in the first 3 days... Thank you again for all the wishlist and support. We are really happy and grateful <3 Here is a look at what we’ve done this week: Settings · Added settings for changing volume of sou… | — | |
| News | Planet No More Demo is live! Hi everyone! The moment is finally here. We are incredibly excited to announce that the Planet No More Demo is officially live and ready to play right now on Steam! After weeks of polishing, updating systems, and running early tests, you can now dive in and start destroying celestial bodies. A Quick Note for Intel-Mac Users During our initial testing, we noticed a minor technical hitch where pa… | — | |
| Community | Planet No More Weekly Devlog #3 Hi everyone! This week has been incredibly busy and rewarding. Before dropping our demo on Steam, we decided to launch it early on Itch.io, galaxy.io, and IncrementalDB. Our main goal was to gather fast feedback, catch critical bugs, and buy ourselves some time to polish everything before the big Steam Demo debut. To say we are thrilled would be an understatement! The traffic and attention we r… | — | |
| Community | Planet No More Weekly Devlog #2 Hi everyone! Our first playtest has officially ended, and what a productive day it was! We had friends and fellow developers dive into the game, and they left us with pages of feedback. We spent the beginning of this week huddled up, studying every note to decide which changes are must-haves for the demo and which ones we should save for the full release. After some careful consideration, our T… | — | |
| Community | Planet No More Weekly Devlog #1 Hi everyone! It’s been an exciting week for Planet No More . Since opening our Steam page, we’ve been hard at work getting the first playable demo ready. Here is a look at what’s been happening behind the scenes. UI & Visual Overhaul · We have almost entirely redesigned the UI. The Upgrade Tree page has been completely reimagined. I've added a GIF below just for y'all. · We’ve gone back to the… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.