Hi everyone!
This week, our main focus shifted toward the future as we began mapping out our path from the demo to the full release. We’ve been carefully evaluating all the incredible feedback from our players, investigating known bugs, and tackling performance issues. Right now, we are busy defining the scope of the full game, deciding exactly which features make the cut, establishing our technical pipeline, and structuring our development timeline to make the full launch as impactful as possible
Here is a look at what we’ve done this week:
Resolved an issue where values and stat names were failing to load properly due to a small oversight on my end. Everything should display correctly now!
Added a panning limit to the Upgrade Tree, preventing the camera from drifting too far off-screen and keeping navigation tight.
Next week, we’ll be channeling all our energy into structuring an official roadmap. This will outline the next major phases of development, upcoming feature milestones, and our long-term timeline as we head toward the full release.
If you haven't yet, please add Planet No More to your Steam Wishlist. Every single wishlist helps us with visibility and keeps the momentum going!
Thanks for following our journey. See you next time!
— Cos @ WiseMonkeES