IDLE_DIRECTIVE
Playing now
134−30 vs. yesterday
50%of peak
All-time peak
2707 Sep 2026
Playing now
134−30 vs. yesterday
All-time peak
2707 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch Notes for v1.0.8 Hello everyone! This is a small patch to fix the following, as well as to optimize a huge cause of lag for some players: \ All text-fields now properly block map-movement input, previously only the feedback window's textbox have this effect. \ Possible crash source in energy-floaters/indicators. \ Task Items not being "delivered" properly if you happen to look at the Augment or Offline screen w… | — | |
| Game update | Patch Notes for v1.0.7 Hey everyone! the following are fixed/changed in this patch: FIX: Game crash when opening the Augment window while the map is rendering (thread related). FIX: Random game crashes due to the game-engine trying to access invalid objects (Crashes might still happen, this fix solves only possible crash sources that I could find). FIX: Floating-point errors causing players to stop gaining energy (en… | — | |
| Game update | Patch Notes for v1.0.6 Hello everyone! this patch has the following changes: FIX: Buying and Selling from traders using the percentages buttons can cause a floating-point error, corrupting your save file unknowingly until you next load up the game. ADD: Related to the above, I've added backup-system for save files, if the game detects that the current save state is somehow unusable, it will revert to a valid backup.… | — | |
| Game update | Update Notes for v1.0.5 Hi everyone, this patch fixes an Auto Explore bug that is impacting a decent chunk of the player base, so I'm pushing it out along with some other minor fixes: · Auto Explore now works along the edges of the world map properly, it should no longer jitter in place. · Biocore when turned off now actually turns off, instead of being its animation only that is off. · Harvesters and Salvagers now pr… | — | |
| Game update | Update Notes for v1.0.4 Hi Everyone, I'm here with a new patch (v1.0.4)! Changes BUFF: Spatial Carcass Container and Spatial Scrap Box have their base storage and upgrade increments increased from 50 to 100. CHANGE: pfp icon for Scrap Box (I) to show it empty, to fit better with other storage container pfps. CHANGE: Item name for \ and \ . CHANGE: increased sleep grace-period from 6 to 8 seconds to prevent narcolepsy… | — | |
| Game update | Update Notes for v1.0.3 Hello everyone! and again, thank you for your patience! This patch addresses some of the major on-going issues reported by players either from the in-game form, or Steam Community posts! Visual Bugs/Changes FIX: excessive decimal points from Concentrator/Battery amplifier use. FIX: Lore-text for "INITIAL BODY SIZE" and "INITIAL INVENTORY SIZE" augments being swapped. FIX: "repair recyler" typo… | — | |
| Game update | Update Notes for v1.0.2 Hi everyone! patch 1.0.2 is out now! Visual bugs FIX: Visual bug where Furnace (II) not glowing properly, this also causes log files to get excruciatingly long. FIX: Text bug where Irrelevant amplifier effects are stated in text-tooltips. FIX: Recycler Upgrade window displaying the wrong "max level" text. Major bugs FIX: Fusers, Salvagers, Harvesters, Furnace, and Decomposers not using up energ… | — | |
| Game update | Update Notes for v1.0.1 First (of probably many to come) Patches to address some glaring issues reported by players: FIX: Augment node text being wrong for "Initial Body Size" and "Initial Inventory Size" augments. FIX: Players are no longer hard-locked from progressing the game if Traders spawn too close at the start, disabling the action. FIX: Game having uncapped FPS causing various issues with gameplay, as well as… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.