IDLE_DIRECTIVE
Playing now
163+14 vs. yesterday
60%of peak
All-time peak
2707 Sep 2026
Playing now
163+14 vs. yesterday
All-time peak
2707 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Patch v1.1.0! Hello everyone! the anticipated QoL patch that I've been mentioning in the Steam Community forums is now available as v1.1.0! ADD: ESC hotkey to close top most window/popups. ADD: Mouse wheel up/down to rotate items. ADD: Recycler Button in scavenge grid now shows time until it has a free slot to use. ADD: "Collect" button in item-context menu to quickly gather up the appropriate loose items fr… | — | |
| Game update | Patch Notes for v1.0.8 Hello everyone! This is a small patch to fix the following, as well as to optimize a huge cause of lag for some players: \ All text-fields now properly block map-movement input, previously only the feedback window's textbox have this effect. \ Possible crash source in energy-floaters/indicators. \ Task Items not being "delivered" properly if you happen to look at the Augment or Offline screen w… | — | |
| Game update | Patch Notes for v1.0.7 Hey everyone! the following are fixed/changed in this patch: FIX: Game crash when opening the Augment window while the map is rendering (thread related). FIX: Random game crashes due to the game-engine trying to access invalid objects (Crashes might still happen, this fix solves only possible crash sources that I could find). FIX: Floating-point errors causing players to stop gaining energy (en… | — | |
| Game update | Patch Notes for v1.0.6 Hello everyone! this patch has the following changes: FIX: Buying and Selling from traders using the percentages buttons can cause a floating-point error, corrupting your save file unknowingly until you next load up the game. ADD: Related to the above, I've added backup-system for save files, if the game detects that the current save state is somehow unusable, it will revert to a valid backup.… | — | |
| Game update | Update Notes for v1.0.5 Hi everyone, this patch fixes an Auto Explore bug that is impacting a decent chunk of the player base, so I'm pushing it out along with some other minor fixes: · Auto Explore now works along the edges of the world map properly, it should no longer jitter in place. · Biocore when turned off now actually turns off, instead of being its animation only that is off. · Harvesters and Salvagers now pr… | — | |
| Game update | Update Notes for v1.0.4 Hi Everyone, I'm here with a new patch (v1.0.4)! Changes BUFF: Spatial Carcass Container and Spatial Scrap Box have their base storage and upgrade increments increased from 50 to 100. CHANGE: pfp icon for Scrap Box (I) to show it empty, to fit better with other storage container pfps. CHANGE: Item name for \ and \ . CHANGE: increased sleep grace-period from 6 to 8 seconds to prevent narcolepsy… | — | |
| Game update | Update Notes for v1.0.3 Hello everyone! and again, thank you for your patience! This patch addresses some of the major on-going issues reported by players either from the in-game form, or Steam Community posts! Visual Bugs/Changes FIX: excessive decimal points from Concentrator/Battery amplifier use. FIX: Lore-text for "INITIAL BODY SIZE" and "INITIAL INVENTORY SIZE" augments being swapped. FIX: "repair recyler" typo… | — | |
| Game update | Update Notes for v1.0.2 Hi everyone! patch 1.0.2 is out now! Visual bugs FIX: Visual bug where Furnace (II) not glowing properly, this also causes log files to get excruciatingly long. FIX: Text bug where Irrelevant amplifier effects are stated in text-tooltips. FIX: Recycler Upgrade window displaying the wrong "max level" text. Major bugs FIX: Fusers, Salvagers, Harvesters, Furnace, and Decomposers not using up energ… | — | |
| Game update | Update Notes for v1.0.1 First (of probably many to come) Patches to address some glaring issues reported by players: FIX: Augment node text being wrong for "Initial Body Size" and "Initial Inventory Size" augments. FIX: Players are no longer hard-locked from progressing the game if Traders spawn too close at the start, disabling the action. FIX: Game having uncapped FPS causing various issues with gameplay, as well as… | — | |
| Community | Thank you for 10,000 Wishlists! Hello everyone! I would like to thank you all who have wishlisted the game, I am certainly happy and delighted to see how well received the Demo is as well! We're 23 days away from launch-day, and development progress for 1.0 (full release of the game) is going smoothly, and right on schedule! Here are some sneak peeks on new content that is coming to the full game: A short GIF showcasing some… | — | |
| Community | Launch Date Update Originally, the planned release date was the 25th of June, but as the date inches closer; it is with a heavy heart that I have to let you know that the release date has been pushed back to the 29th of July (next month). Why was the date pushed back? More time than expected was allocated to addressing the supportive player feedback from the demo (which I really appreciate!), I am also expecting… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.