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IDLE_DIRECTIVENewsUpdate Notes for v1.0.3
Game update

Update Notes for v1.0.3

IDLE_DIRECTIVE · published 30 Jul 2026, 13:54 UTC

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Hello everyone! and again, thank you for your patience! This patch addresses some of the major on-going issues reported by players either from the in-game form, or Steam Community posts!

Visual Bugs/Changes

FIX: excessive decimal points from Concentrator/Battery amplifier use.
FIX: Lore-text for "INITIAL BODY SIZE" and "INITIAL INVENTORY SIZE" augments being swapped.
FIX: "repair recyler" typo in ACTIONS tab, can't believe I missed it for so long...
CHANGE: Color of [VISITED] POIs from dark purple to dark green, to make it easier to spot.

Bug Fixes

FIX: Fog not revealing properly if players view the Augment screen.
FIX: Tier-3 tasks being available on-game-start, also improved Trader Task box listing responsiveness.
FIX: Trader Task rewards didn't scale properly according to newly acquired Augments.
FIX: Game crash whenever you view the Augment screen while at a Trader POI.
FIX: Game crash whenever players quickly view the Augment screen.
FIX: Decomposer (II) now has the correct cooldown duration (10 seconds, instead of 30).
FIX: POIs now update their colors correctly when their status changes, instead of having to change/toggle Map Options to update.
FIX: World gen spawning Traders near player spawn in edge cases.
FIX: [NaN Item] being picked for Enclave and Outpost Trader tasks.

Balance Changes

BUFF: Augment point pricing for "OFFLINE PROGRESS" augment reduced from 4, 8, 32, 64, 120, 240, 500 to 2, 4, 16, 32, 60, 120, 288.NERF: Concentrator amplify property reduced from 25% per level, to 20%.
BUFF: Harvester and Salvager power tripled from 1 per level to 3 per level (considering they use Processors as upgrade material, this is only fair).CHANGE: Terminals now keep their repair progress in-between prestige/SYSTEM RESET. They do not however keep submitted items, only when the repair progress has been started will the repair-time persist (additional text added to the prestige window for clarification).CHANGE: Terminal Repair times are now dynamic, and is no longer a constant 6 hours (so the first Terminal is significantly faster to repair now). Save files from previous versions with repairing Terminals WILL still keep their old repair times and only reset properly on the next Terminal.

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Game update7 Sep 2026Patch Notes for v1.1.3Hello everyone, This is a small patch to address some bugs as well as adding some minor features/content! FIX: Cancel after current UI bug, where if players click on the actual checkbox the crafting does not cancel correctly. FIX: Item Upgrade Window now moves correctly to stay on-screen when upgrade costs change near the edge of the screen. FIX: MAX level calculation when upgrading items fails…Game update14 Aug 2026Patch Notes for v1.1.2Hello everyone, This is a small patch to address some bugs as well as adding 2 QoL features! FIX: Plural form of Nexus being wrong in text. FIX: NPC Item and resource stocks not being reflected properly on relevant augment purchase. FIX: Decomposer I and Decomposer II underperforming during Offline Calculation. FIX: World gen improved to avoid Traders spawning on-top of or too close to Terminal…Game update10 Aug 2026Patch Notes for v1.1.1Hello everyone, I'm here again with a minor patch that is more or less a continuation of 1.1.0 from a few days ago! The following are the change logs: ADD: "Mute on Unfocused" setting (defaults to off), that mutes all game audio when window focus is lost. ADD: Varying audio pitches to make Spinners, Pulsers and Biocores sound less annoying. ADD: Middle Mouse button shortcut to use Blueprints an…