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IDLE_DIRECTIVENewsUpdate Notes for v1.0.1
Game update

Update Notes for v1.0.1

IDLE_DIRECTIVE · published 29 Jul 2026, 07:04 UTC

All newsPlayers around this dateRead on Steam

First (of probably many to come) Patches to address some glaring issues reported by players:

FIX: Augment node text being wrong for "Initial Body Size" and "Initial Inventory Size" augments.
FIX: Players are no longer hard-locked from progressing the game if Traders spawn too close at the start, disabling the action.
FIX: Game having uncapped FPS causing various issues with gameplay, as well as performance.

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Game update7 Sep 2026Patch Notes for v1.1.3Hello everyone, This is a small patch to address some bugs as well as adding some minor features/content! FIX: Cancel after current UI bug, where if players click on the actual checkbox the crafting does not cancel correctly. FIX: Item Upgrade Window now moves correctly to stay on-screen when upgrade costs change near the edge of the screen. FIX: MAX level calculation when upgrading items fails…Game update14 Aug 2026Patch Notes for v1.1.2Hello everyone, This is a small patch to address some bugs as well as adding 2 QoL features! FIX: Plural form of Nexus being wrong in text. FIX: NPC Item and resource stocks not being reflected properly on relevant augment purchase. FIX: Decomposer I and Decomposer II underperforming during Offline Calculation. FIX: World gen improved to avoid Traders spawning on-top of or too close to Terminal…Game update10 Aug 2026Patch Notes for v1.1.1Hello everyone, I'm here again with a minor patch that is more or less a continuation of 1.1.0 from a few days ago! The following are the change logs: ADD: "Mute on Unfocused" setting (defaults to off), that mutes all game audio when window focus is lost. ADD: Varying audio pitches to make Spinners, Pulsers and Biocores sound less annoying. ADD: Middle Mouse button shortcut to use Blueprints an…