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IDLE_DIRECTIVENewsUpdate Notes for v1.0.5
Game update

Update Notes for v1.0.5

IDLE_DIRECTIVE · published 1 Aug 2026, 16:56 UTC

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Hi everyone, this patch fixes an Auto Explore bug that is impacting a decent chunk of the player base, so I'm pushing it out along with some other minor fixes:

  1. Auto Explore now works along the edges of the world map properly, it should no longer jitter in place.

  2. Biocore when turned off now actually turns off, instead of being its animation only that is off.

  3. Harvesters and Salvagers now properly pause themselves when you're at a POI with locked resources

  4. Changed Auto Repair's algorithm to wait until a Reactor finishes its repairs before checking for energy/biomass, preventing unexpected leaving if for some reason your energy or biomass drops down momentarily mid repair.

And that's all! compared to v1.0.4 it's a short list, but again; Bug #1 listed above has been a thorn on my side for the past 2 days; glad to see it gone.

The other major bug I haven't been able to track down is "Fog reveal drifting away from the player", any clues or further information helps! (I've heard that turning on/off your sensor fixes this drift/offset)

Thanks for reading, and thanks for playing!

-Kevin

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