Rangedrifter
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
312 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
312 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Version 0.41 | Sneaking, Balance & More Hey guys, this week I re-balanced the game to make it more challenging, making enemies hit harder and traps more deadly. Stakes feel higher and things spiral out of control quickly if you're not careful. To counteract this the hero starts with a weapon and buffs and charms are more powerful. I also worked on the traps. Traps are no longer disarmed but avoided by walking slowly, holding the wait… | 24865265 | |
| In-game event | Version 0.40 | New Sprites, Coast Cliffs & More I decided to make the game's visuals more representative of real objects to heighten the sense of presence in a different world. This let me consolidate a lot of sprites to make them more easily learnable. Other big changes are the controls page listing the actions of the buttons, the addition of the south-western part of the coast, stone tiles having sharp corners and paths being better distri… | 24737005 | |
| Community | Version 0.39 Removed Hey guys, I am sorry to tell you that this week's update (Version 0.39) did not live up to my standards, and I decided to remove it. The branching paths and more improvisation-based gameplay did not work. The scope of the update meant that I had limited time to play and test the game. I should have postponed the update, but I decided to push through. If I had taken the time, I would have realiz… | — | |
| In-game event | Version 0.38 | Blooming Valley, Stranded Village & More I spent most of the week moving the playable world further south, all the way to the ocean, and changing the way enemies are placed in the game. Seven new sub-regions are now part of the world: Blooming Valley, Glaring Gorge, Rocky Barrens, Stranded Village, Crab Forest, Riddled Brines and Shady Ridge. I also improved the way enemies attack and made the way they are placed more adaptable to the… | 24493422 | |
| In-game event | Version 0.37 | Monster Abilities, Codex & More This week was marked by many small changes and improvements. I add the much needed monster abilities but also took some time to prepare underlying systems for the future. The most important addition are the enemy abilities. Bears can now punch you across the screen, Wolves lunge at you from a distance and Skeletons resurrect if you don't treat them with a boulder. Second is a Codex, that lists… | 24376725 | |
| Game update | Version 0.36a | Bugfix - Fixes a bug that could crash the game when attacking with the axe | — | |
| In-game event | Version 0.36 | Tactical Combat, Portal Stones & More Phew! This week was quite the challenge, with a lot of small but also large underlying changes to the game, but I made it in time! Here are the changes and additions: Most importantly, monsters now blink yellow before they attack. This opens up a whole new world of situations you can find yourself in, and takes full advantage of the turn-based nature of the game. To balance this, monsters have… | 24263713 | |
| In-game event | Version 0.35 | New Coast Areas, Usability Improvements Another week goes by! This week's update unlocks the second part of the coast with large sandy plains, stony pits, skeleton filled temples and fields of crumbling pillars. With it, the game now has a whopping 1300 spawn points, up from 700 at release, meaning it is now almost twice the size! Next week I will take a pause from expanding the world and focus solely on improving the gameplay. Chang… | 24148134 | |
| Game update | Version 0.34 | Coast Region (1/4) This week I spent all my time adding the first new region to the game. It's a four-parter, so I will add the remaining areas of the coast in the coming weeks. It takes five to six full days to create these so I may reserve a week in between for more gameplay-oriented improvements/additions. This part of the coast will get some improvements as I get a clearer picture of the whole region. - Intro… | — | |
| Game update | Version 0.33 | NPCs, Named Places, Human Enemies This week I worked on bringing the first NPCs into the game and giving names to the game's locations. - A number of Wanderers can be found at different places in the world. - Wanderers are unique people that ended up inside the Barrier one way or another. - Each of them has the chance to influence your journey. - The names of the world's dungeons and regions are now presented in the UI. - Robbe… | — | |
| Sale | 20% Summer Sale + Monthly Recap The Steam Summer Sale starts today, and the game will be offered at a 20% discount for the duration of the event. If you have the game on your Wishlist, there won't come a better time to grab it than now. Hey Everyone! A month ago I pressed the Early Access launch button and it has been an amazing journey ever since, ups and downs included. Now, seeing the game's loyal community and the positiv… | — | |
| Game update | Version 0.32 | Dungeon Paths, Bows & Arrows, Better UI This week I finished the overhaul of the dungeons, finally clearing the way for the next region. I replaced the awkward throwing daggers with bows that can be permanently equipped and shot at any time and did a lot of smaller changes that you can read about below. Next week will be all about the next region and how it will integrate into the game. Gameplay - All dungeons are upgraded and integr… | — | |
| Game update | Version 0.31 Another series of small changes to address problems in the game. Most impactful are the change of the UI font, removal of obstructing and inaccessible objects and the introduction of monster meat. Join the discussion on the official subreddit! - The UI now uses a more readable font - Brightness of the game world is increased, especially at night - Enemies won't appear right at the entrance of a… | — | |
| Game update | Version 0.30 Small update introducing a high-score system based on collectible gold that provides a fun side-activity while on the way. - Gold and relics can now be found across the world - Collected gold and relics now make up a run's score - High scores are saved and shown in the main menu - Finished games now always return to the main menu - Some main menu buttons are named differently - You start the ru… | — | |
| Game update | Version 0.29 This week has been all about preparing for the next region. With that came fun additions like bridges and underground paths. Next is an overhaul of the dungeons, making them larger, more interesting and adding some to the path. - The whole overworld is laid out more cleanly - Bridges lead across chasms and cliffs - Falling off a bridge ends a run early - Moveable items break when moved too ofte… | — | |
| Game update | Version 0.28 Hey all, another round of small updates. Join the discussion on the official subreddit - A help section now explains the basics of the game to new players - Floor plates around path stones now tell you how far you are into the path - More powerful weapons and gear can now be found deep into the path - Hunger and starvation warnings now occur slightly earlier - Special abilities of weapons now d… | — | |
| Game update | Version 0.27 - Legibility is improved with a slightly darker ground color - Cocoons now spawn spider hatchlings - Enemies now make a sound when the hero gets near - Spiders now all have a ranged attack - The hero now hears things farther away - Enemies will see the hero earlier - Chests now contain items more often - The game's audio output volume is now normalized - The music is now more quiet - When optio… | 23403108 | |
| Game update | Version 0.26 The main menu now shows selected locations in the world · Durability of stacks of daggers is more intuitive now · Control options now have a label for the directional keys · Keys and buttons in the control options have a color now · Seed numbers are correct now | 23351289 | |
| Game update | 4K fullscreen fix The game should now open in full-screen on 4K monitors. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.