Hey all, another round of small updates.
Join the discussion on the official subreddit
- A help section now explains the basics of the game to new players
- Floor plates around path stones now tell you how far you are into the path
- More powerful weapons and gear can now be found deep into the path
- Hunger and starvation warnings now occur slightly earlier
- Special abilities of weapons now don't cross elevation boundaries
- Enemies' health is now a bit less random
- Doubling playback of sound effects is now prevented by the engine
- Cocoons now burst when anything comes near them
- Shields now break faster and about as often as weapons
- Chests can now contain rare buff potions
- Found weapons and shields now have varying degrees of wear
- Reaching the next experience level is a bit more obvious
- Messages to the demise of an enemies are now more varied
- Texts should now be centered more correctly
- Medicine now cures being poison and blinded
- Crushing enemies with ledge jumps now gives the appropriate feedback