Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RangedrifterNewsVersion 0.36 | Tactical Combat, Portal Stones & More
In-game event

Version 0.36 | Tactical Combat, Portal Stones & More

Rangedrifter · published 17 Jul 2026, 19:47 UTC · build 24263713

All newsPlayers around this dateRead on Steam

Phew!

This week was quite the challenge, with a lot of small but also large underlying changes to the game, but I made it in time! Here are the changes and additions:

Most importantly, monsters now blink yellow before they attack. This opens up a whole new world of situations you can find yourself in, and takes full advantage of the turn-based nature of the game. To balance this, monsters have more health, there are more of them, and supplies are more scarce. I also updated the weapons to work better with this new style of combat.

Path stones are now portal stones that transport you forward along the path. They are the first step toward a much more varied run, and will play a key role in the future.

Traps can now be disarmed using the wait button and snakes won't hide in bushes. You can also hold the wait button to prevent auto-walking off a bridge.

This update is incompatible with old save files, sorry about that. To finish your run, you can revert to the previous version (0.35) in the steam settings of the game.

Hope you like the changes! Let me know if you have ideas on how to make them better!

General
- Portal stones now move you to the next path segment
- Holding the wait button prevents auto-walking
- Pressing wait button disarms nearby traps
- Supplies are more scarce
- The coast now has a seagull sound ambience
- Spike traps poison less often
- New sound effects for different things

Weapons
- Weapons are now dagger, axe and spear
- The shield, like the bow, is now a off-hand item
- Instead of shooting arrows, it bashes enemies
- Use the shield bash to push and stun enemies
- Each weapon now has a distinct attack pattern
- Cornered enemies take double damage from daggers
- Axe attacks hit three enemies directly in front
- Enemies behind other enemies are hit by the spear
- New weapon charms add additional weapon moves
- Enemies and the hero now blink red when hit
- Weapons now last longer, shields last less long

Enemies
- A yellow enemy flash indicates an imminent attack
- With good play, almost all damage can be avoided
- To balance, enemies are now stronger and more plentiful
- Enemy types are now more mixed across the world
- Enemy types are now split into day and night enemies
- Adds a new flying bat enemy that ignores obstacles
- Robbers can now steal items from the hero
- Defeating a crab removes the surrounding foam
- Zombies now often burst from the ground when approached
- Raptors now often jump out of bushes when approached
- Day and night now change only when no one's looking
- Large enemies can now push boulders and squish the hero
- Bushes no longer spawn hidden snakes or raptors

More from Rangedrifter

Other announcements

All news
In-game event11 Sep 2026Off-Path Sites, Usability & MoreHey guys, time for another update! I spent a good chunk of the last two weeks working on the game's design and have decided on a handful of big features that I will implement in the coming weeks. Making the start this week are off-path sites. They are unique locations to explore outside the path, holding valuable loot for your journey. Entrances to many of these sites can be found long the path…Community4 Sep 2026Update 0.51 postponed [UPDATED]UPDATE: Authentication is working again, but Steam's security measures prevent me from releasing updates until Tuesday, so I've decided to not release the changes listed below separately, but together with the next update on Friday. Sorry for the delay, I know some of you have been waiting for these changes. I'll make sure Friday is worth the wait. Hey guys, The update is ready but I can't auth…Major update28 Aug 2026Version 0.50 | Barrier Cores, New Chapter & MoreHey guys, After Seventeen weekly updates, the game reached a major milestone today. The second large region of the game's world, to Coast is now complete, closing the current chapter on the game's road to 1.0. With it come deep canyons, colorful blooming fields, sandy beaches and dusty temple ruins. During the past three months, the game has gained a whole lot of features and it's world grew tw…