This week I worked on bringing the first NPCs into the game and giving names to the game's locations.
- A number of Wanderers can be found at different places in the world.
- Wanderers are unique people that ended up inside the Barrier one way or another.
- Each of them has the chance to influence your journey.
- The names of the world's dungeons and regions are now presented in the UI.
- Robbers, condemned to the Barrier, now have hideouts and camps in the world.
- Necro Skeletons, able to resurrect piles of bones are now found in the world.
- Interactive objects pulse lightly, making them easier to see.
- Enemies are less vigilant, making it possible to sneak around some of them.
- Removes a bad bug where visiting the tutorial could lock the game to one seed.
- To showcase the game, the Demo has access to the paths, with a turn limit.
- A few sounds are improved.
- Other smaller tweaks and fixes.
Next week I will continue to work on the Wanderers and other NPCs and the next region.