Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RangedrifterNewsVersion 0.38 | Blooming Valley, Stranded Village & More
In-game event

Version 0.38 | Blooming Valley, Stranded Village & More

Rangedrifter · published 31 Jul 2026, 14:40 UTC · build 24493422

All newsPlayers around this dateRead on Steam

I spent most of the week moving the playable world further south, all the way to the ocean, and changing the way enemies are placed in the game.

Seven new sub-regions are now part of the world: Blooming Valley, Glaring Gorge, Rocky Barrens, Stranded Village, Crab Forest, Riddled Brines and Shady Ridge. I also improved the way enemies attack and made the way they are placed more adaptable to the path.

I hope you like the new areas! Thank you for making this game possible!

- Seven new sub-regions are added to the game
- Blooming Valley: a long and colorful valley
- Glaring Gorge: a giant and sun-blazed rock
- Rocky Barrens: a crumbling stretch of sand and rubble
- Stranded Village: a land-locked fishing village
- Crab Forest: a dense and shaded palm forest
- Riddled Brines: a group of warm tidal pools
- Shady Ridge: a wind swept area below a cliff

- A region of the forest is now flooded
- Pulling a boulder now also squishes things
- Squished skeletons don't leave a skull
- OpenGL initialization on windows is improved
- Enemies are now spawned procedurally
- Enemy attacks are now primary or secondary
- Enemies now spawn in designated groups
- Enemies now shoot a bit farther
- How many enemies spawn was readjusted
- The path has gotten longer
- Nightfall now occurs later in path
- Disarming traps now only gives experience once
- Shield bashing objects does nothing now

More from Rangedrifter

Other announcements

All news
In-game event11 Sep 2026Off-Path Sites, Usability & MoreHey guys, time for another update! I spent a good chunk of the last two weeks working on the game's design and have decided on a handful of big features that I will implement in the coming weeks. Making the start this week are off-path sites. They are unique locations to explore outside the path, holding valuable loot for your journey. Entrances to many of these sites can be found long the path…Community4 Sep 2026Update 0.51 postponed [UPDATED]UPDATE: Authentication is working again, but Steam's security measures prevent me from releasing updates until Tuesday, so I've decided to not release the changes listed below separately, but together with the next update on Friday. Sorry for the delay, I know some of you have been waiting for these changes. I'll make sure Friday is worth the wait. Hey guys, The update is ready but I can't auth…Major update28 Aug 2026Version 0.50 | Barrier Cores, New Chapter & MoreHey guys, After Seventeen weekly updates, the game reached a major milestone today. The second large region of the game's world, to Coast is now complete, closing the current chapter on the game's road to 1.0. With it come deep canyons, colorful blooming fields, sandy beaches and dusty temple ruins. During the past three months, the game has gained a whole lot of features and it's world grew tw…