Rangedrifter · published · build 24493422

I spent most of the week moving the playable world further south, all the way to the ocean, and changing the way enemies are placed in the game.
Seven new sub-regions are now part of the world: Blooming Valley, Glaring Gorge, Rocky Barrens, Stranded Village, Crab Forest, Riddled Brines and Shady Ridge. I also improved the way enemies attack and made the way they are placed more adaptable to the path.
I hope you like the new areas! Thank you for making this game possible!
- Seven new sub-regions are added to the game
- Blooming Valley: a long and colorful valley
- Glaring Gorge: a giant and sun-blazed rock
- Rocky Barrens: a crumbling stretch of sand and rubble
- Stranded Village: a land-locked fishing village
- Crab Forest: a dense and shaded palm forest
- Riddled Brines: a group of warm tidal pools
- Shady Ridge: a wind swept area below a cliff
- A region of the forest is now flooded
- Pulling a boulder now also squishes things
- Squished skeletons don't leave a skull
- OpenGL initialization on windows is improved
- Enemies are now spawned procedurally
- Enemy attacks are now primary or secondary
- Enemies now spawn in designated groups
- Enemies now shoot a bit farther
- How many enemies spawn was readjusted
- The path has gotten longer
- Nightfall now occurs later in path
- Disarming traps now only gives experience once
- Shield bashing objects does nothing now