Rangedrifter
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
315 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
315 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Version 0.33 | NPCs, Named Places, Human Enemies This week I worked on bringing the first NPCs into the game and giving names to the game's locations. - A number of Wanderers can be found at different places in the world. - Wanderers are unique people that ended up inside the Barrier one way or another. - Each of them has the chance to influence your journey. - The names of the world's dungeons and regions are now presented in the UI. - Robbe… | — | |
| Game update | Version 0.32 | Dungeon Paths, Bows & Arrows, Better UI This week I finished the overhaul of the dungeons, finally clearing the way for the next region. I replaced the awkward throwing daggers with bows that can be permanently equipped and shot at any time and did a lot of smaller changes that you can read about below. Next week will be all about the next region and how it will integrate into the game. Gameplay - All dungeons are upgraded and integr… | — | |
| Game update | Version 0.31 Another series of small changes to address problems in the game. Most impactful are the change of the UI font, removal of obstructing and inaccessible objects and the introduction of monster meat. Join the discussion on the official subreddit! - The UI now uses a more readable font - Brightness of the game world is increased, especially at night - Enemies won't appear right at the entrance of a… | — | |
| Game update | Version 0.30 Small update introducing a high-score system based on collectible gold that provides a fun side-activity while on the way. - Gold and relics can now be found across the world - Collected gold and relics now make up a run's score - High scores are saved and shown in the main menu - Finished games now always return to the main menu - Some main menu buttons are named differently - You start the ru… | — | |
| Game update | Version 0.29 This week has been all about preparing for the next region. With that came fun additions like bridges and underground paths. Next is an overhaul of the dungeons, making them larger, more interesting and adding some to the path. - The whole overworld is laid out more cleanly - Bridges lead across chasms and cliffs - Falling off a bridge ends a run early - Moveable items break when moved too ofte… | — | |
| Game update | Version 0.28 Hey all, another round of small updates. Join the discussion on the official subreddit - A help section now explains the basics of the game to new players - Floor plates around path stones now tell you how far you are into the path - More powerful weapons and gear can now be found deep into the path - Hunger and starvation warnings now occur slightly earlier - Special abilities of weapons now d… | — | |
| Game update | Version 0.27 - Legibility is improved with a slightly darker ground color - Cocoons now spawn spider hatchlings - Enemies now make a sound when the hero gets near - Spiders now all have a ranged attack - The hero now hears things farther away - Enemies will see the hero earlier - Chests now contain items more often - The game's audio output volume is now normalized - The music is now more quiet - When optio… | 23403108 | |
| Game update | Version 0.26 The main menu now shows selected locations in the world · Durability of stacks of daggers is more intuitive now · Control options now have a label for the directional keys · Keys and buttons in the control options have a color now · Seed numbers are correct now | 23351289 | |
| Game update | 4K fullscreen fix The game should now open in full-screen on 4K monitors. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.