Beards vs. Claws Demo
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Multiplayer Bug Hotfix Thanks to player feedback, I am releasing this urgent hotfix to address a game-breaking bug in the multiplayer networking code. Specifically, remote player position did not update if he also looked around (which happened a lot...) Additionally, added flashlight hints and added keyboard + mouse display to settings menu Full Changelog Added: · Flashlight hints · Added keyboard and mouse display t… | — | |
| In-game event | Why this Dwarf? Welcome!! This update brings quite a lot of improvements and new quality of life changes. Most of it is thanks to feedback from players, as well as of course self-playtesting. In this update I have also started working on the promised new level editor, but it's not done yet and there is still a way to go. Just as a reminder: my end goal for the new level editor is to get it completely polished… | — | |
| In-game event | Update v0.2.6-beta I have been working on this update for a while now, most of the changes come from playtesting! I feel as though every day, I am learning more how to make the game even better :) What's Next? My primary focus for the next update will be a complete-rework of the level editor. The goal will be to make the level editor so much better and polished, it will finally be ready for real, actual players t… | — | |
| Game update | Update v0.2.5.1-beta hotfix Fixed minor bugs in match replay system. | — | |
| In-game event | Update v0.2.5-beta Hey everyone! We are almost half-way through the playtesting round and I have already received so much interesting and amazing feedback. In this update, I have added: · A customizable crosshair (check the 'gameplay' tab in the settings menu) · Fixed a bunch of bot behavior (though there is still some way to go in Gem Rush gamemode) · Rebalanced rocket launcher & assault rifle damage · Improved… | — | |
| Game update | Update v0.2.4.1-beta hotfix Full Changelog - Added player names and spectator menu to game replay - Added ability to spectate players in first/third person - Fixed deathmatch respawn position not freshing bug - QOL: Pressing 'shift + mouse click' on 'Open Replays' button in main menu now toggles replay recording (wthout having to enter the settings meun) - Reduced deathmatch gamemode max-score-to-win from 50 to 40 - Added… | — | |
| In-game event | Update v0.2.4-beta Today, in partnership with Partnier, we have began an extensive and organized playtesting campaign. This playtest will help me understand: · What's the best direction to further take game towards · What's can be added to make the game even more fun and enjoyable · Bugs and issues Just today I received critical feedback about a memory leak issue and I considered it important enough to upload an… | — | |
| Game update | Update v0.2.3-beta Title: Update v0.2.3-beta hotfix · Optimized and refactored record/replay data-saving system · Fixed FPS counter UI bug · Improved bot behavior in Gem Rush · Increased sticky-bomb ammo-replishment count from 1 to 3 · Optimized bot terrain navigation | — | |
| Game update | Update v0.2.2-beta hotfix Fixed and fully restored bot digging/building | — | |
| Game update | Update v0.2.1-beta Hotfix Temporarily disabled bots digging / building due to severe gameplay lag and issues. Will be restored soon in the next hotfix patch. Full Changelog Updated / Fixed: - Updated and improved terrain shader graphics - Fixed bug where bots navigation/calculations caused massive FPS drops - Fixed lag spikes caused by pickup spawners - Fixed FPS counter displaying behind minimap display - Adjusted Assa… | — | |
| Major update | 'Rush for the Shiny' Update Hi everyone! I've been silently working on this new, big update for the past few weeks, and I am so excited to share it with you! Special thanks to Finnish streamer Bigi for playing! New Gem Rush Gamemode! Say hello to the brand new Gem Rush gamemode, which is all about you and your team racing against the enemies to locate, discover, breach, and capture precious gems for your team. With three… | — | |
| Community | Unlimited Demo Launch! Beards vs. Claws is officially transitioning from the playtesting phase into the demo phase! A huge thank you to everyone who joined the playtests, reported bugs, submitted feedback, and helped shape the game so far. Your support has helped improve Beards vs. Claws so much. The Beards vs. Claws demo is now unlimited, includes multiplayer and will remain available even after the full game releas… | — | |
| In-game event | Playtest Feedback Update - v0.1.7-beta Hi everyone. This update brings many changes, additions and bug fixes as reported in my latest round of playtesting. I wanted to push this update now without waiting because I feel these changes are so significant in their improvements that I want players to access them as soon as possible. Full Changelog New: - Added player names to HUD player tags - Added a new special effect for when killing… | — | |
| Game update | Hotfix v0.1.61-beta ### Full Changelog ``` Updated: - Fixed critical multiplayer bugs - Max pickup dispensers increased from 9 to 16. - Fixed buggy bullet 'woosh' sound effect - Flipped left and right mouse buttons in bow weapon - Buffed bow & arrow damage ``` | — | |
| In-game event | The Bow and Arrow Update is OUT NOW! Say Hello to the Bow and Arrow! Welcome everyone! This update (v0.1.6-beta) introduces a brand new weapon. The Bow and Arrow! To fire the bow and arrow, you 'charge' it by holding down the left mouse button, and then releasing. Of course, the more you charge, the faster the arrow will go. Cancel charging the bow by pressing the right mouse button New Pickup Spawns Systems! Previously, pickups s… | — | |
| In-game event | Update 0.1.5-beta Hey everyone, welcome! Last week, I attended an in-person playtesting meet-up and got some valuable feedback and impressions. I was so happy and excited to see people playing my game! I implemented a bunch of fixes, additions and updates according to that playtest. Some changes I have already planned long ago, but have now priotized according to the feedback. Some changes are brand new. In addi… | — | |
| In-game event | Update 0.1.4-beta Hey everyone, and welcome to the latest update! Lets go over all the major changes (full list of changes in changelog down below) Quality of Life / Balancing / Bug Fixes Auto equiping 'weapon pickups' Previously, when you picked up a weapon from a 'random weapon pickup', you would equip it automatically. This was really annoying and disruptive, so 'automatic equipping' has been disabled. In the… | — | |
| Community | Next Fest & Game Release Delay Hi all, I have a couple of announcements. Next Fest Delayed I originally planned to participate in the upcoming June Next Fest. But I have now decided to delay my Next Fest participation to the October 2026 Next Fest. Why? Next Fest is one of the best opportunities to gain lots of players' first-impressions of my game, and I feel that I can't get the game ready and polished enough in time for J… | — | |
| In-game event | Update 0.1.3-beta New Weapon: The Mudshot Introducing the new latest weapon: The Mudshot! The Mudshot may look like a typical shotgun effective at close range, but it has a secret! It's shells are loaded with a special ammo type that upon hitting the terrain, it adds a lump of dirt instead of leaving a hole behind! New Weapon Pickups Added new pickup types to be spawned randomly throughout the game. Currently th… | — | |
| Game update | Patch v0.1.2-beta Changelog Updated: - Balancing: Made Assault Rifle and Rocket Launcher more inaccurate and more knockback when firing while not aiming - Fixed: Recording & viewing a replay of a game as non-host - Fixed: Grenade & sticky bomb explosions as non-host - Fixed: Player instantiation issues - Fixed: Digging/placing voxels slower in lower FPS - Fixed: Shooting slower in lower FPS - Fixed: Not creating… | — | |
| In-game event | Update v0.1.1-beta Hey guys! This update brings two new maps, and lots of fixes! New Map: Indoor Fun The first map to feature KOTH Capture Points inside buildings! And three of them, with one in the middle, and each other one closest to both team's spawn points, such that capturing them will be harder for the capturing team as the defending team will have a near-home advantage. Also, lots of pretty trees! New Map… | — | |
| Game update | Update v0.1.0-beta Hi guys! This is my first game update since entering playtesting! It includes gameplay improvements to "Shifting Hill" gamemode. As well as some more minor improvements and polishing. Also, Steam Timeline integration! Changelog: # Added - Steam Timeline integration # Updated - Improved: random positions of capture point in Shifting Hill - Explanation: Before, the capture point would occassional… | — | |
| Major update | Playtest is LIVE! Welcome! Today I'm opening up the official playtest for Beards vs. Claws - a fast-paced sandbox FPS where you can dig, build and blast your way through a fully-dynamic environment. Link to the playtest store page here. What's waiting for you? · A fully destructible voxel world - dig ambush tunnels, build bridges, blast holes through walls with breaching charges. · Multiplayer and bots - play so… | — | |
| In-game event | Beards vs. Claws - Play the First Release at June Next Fest! Greetings! Welcome to my first developer update post for Beards vs. Claws! I'm so excited to talk with you about the current state of our game, as well as our future plans! But a quick tl;dr: The game is already fully playable. I’m preparing a public build for Steam Next Fest, with a focus on stability, content variety, and polish. Current State of the Game The core gameplay of Beards vs. Claws… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.