
Last week, I attended an in-person playtesting meet-up and got some valuable feedback and impressions. I was so happy and excited to see people playing my game!I implemented a bunch of fixes, additions and updates according to that playtest.Some changes I have already planned long ago, but have now priotized according to the feedback. Some changes are brand new.In addition, there is loads of feedback and suggestions that I haven't even gotten to implementing yet. But don't worry, they are safely stored in my todo-list ;)
Pickups-System Overhaul
More weapons
A day/night play mode
And more!
Added:
- Settings menu
- Game scoreboard winner/loser display
- Full-circle 'damage' indicator upon receiving fall damage
- Improved tree-generator in level editor
- Ability to switch weapons with scroll wheel
- Auto reload for weapons on empty-magazine
- Slight camera knockback on weapon fire Updated:
- Changed 'Assault Rifle' fire sound effect
- Fixed text display bug in deathmatch scoreboard
- Fixed some colored UI buttons
- Fixed typo in loading screen
- Slightly modified grass mesh