
Hi everyone.
This update brings many changes, additions and bug fixes as reported in my latest round of playtesting.I wanted to push this update now without waiting because I feel these changes are so significant in their improvements that I want players to access them as soon as possible.
New:
- Added player names to HUD player tags
- Added a new special effect for when killing another player
- Added current match info to scoreboard
- Hitting a 'headshot' grants a damage multiplier
- Added FPS-limiter and VSync-toggle options in graphic settings Updated:
- Made player tags visible for all players when in spectate mode
- Made hit-marker visible when aiming-down-sights
- Players now get a score point for killing enemies in capture-point-related gamemodes, but get bonus points when near objectives
- Increased pickup spawners count
- Updated sphere texture for 'Shifting Hill' capture point
- Nerfed mudshot reload speed
- Adjusted explosion effect particles
- Fixed bug in combat damage calculation
- Fixed bug that prevented players from taking fall damage