The Last General Alpha Playtest
Playing now
1+0 vs. yesterday
13%of peak
All-time peak
830 Sep 2026
Playing now
1+0 vs. yesterday
All-time peak
830 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Alpha 0.1.21 Update Notes! Fixed turrets and cannons getting stuck and not aiming anymore on some units. · Fix manual orders for companies never being abandoned to go back to the company’s existing strategic orders. · Fixed unit assignment issue causing squads to not be offered as a block as the system expected. · Improved units targeting and aiming. · Units will now decide to not shoot expensive rockets/missiles when th… | — | |
| Game update | Alpha 0.1.20 Update Notes! Allowed generic matching for units reassignments between squads/platoon/scompanies. Now a mechanized infantry platoon can request an armored infantry transport and both an APC or an IFV can be assigned to it. Before you could have 50 IFVs waiting for a company to join and they would never join if those companies were requesting an APC. · Made artillery target spotted units constantly if there a… | — | |
| Game update | Alpha 0.1.19.1 Update Notes! Changed unit reassignments between companies to prioritize full squad transfers, keeping them together when possible · Made companies distribute their platoons with even spacing along defensive lines instead of random positions. · Fixed area orders moving all units in one point instead of distributing their platoons nicely. · Made helicopters landing gear show up when almost touching down on ob… | — | |
| Game update | Alpha 0.1.19 Update Notes! Added the first two ships to the game! Now I just need to build a few new systems for them before I can actually use them in the game. That will probably happen in about two weeks, as I need to prioritize more pathfinding improvements and CPU optimization first. See below for a little preview of those ships! · Fixed one of the main crashes in 0.1.18. · Improved troops transport pickup and drop… | — | |
| Game update | Alpha 0.1.18 Update Notes Changed initial company placement to place a similar number of companies for every player. This will make Dalmino map a bit less brutal. · Made infantry not die so easily from explosions nearby · Made FPV drones explosions more powerful · Fix scrolling to zoom out with low framerates. · Fixed scroll to zoom in/out while panels are open. · Fixed crash when deleting units (feature only available… | — | |
| Game update | Alpha 0.1.17.1 Update Notes - Fixed two crashes that happened very often at the end of island generation. - Fixed crash when deleting a selected order using the eraser tool. - Make initial and newly built factories also produce trucks. - Removed FPV drones from the factory retooling options (they are deployed with infantry directly) - Updated some credits (let me know if you are missing there or if you want your name ther… | — | |
| Game update | Alpha 0.1.17 Update Notes Implemented the automated supply system. · Added capacities and resource types to the supply trucks · Made them pick up resources from factories and carry them to the frontlines to supply any units that need them. · Made the resources transfer slowly from factories to trucks and then from trucks to units. · Added a danger map so units can plan their routes avoiding enemy territory when possible… | — | |
| Game update | Alpha 0.1.16.1 Update Notes * Hotfix for weapons shooting at max fire rate with no cooldown. * Fixed timing crash on island generation due to an accidental non read-only camera data field in a bursted job. * Reduced useless logging in production builds. | — | |
| Game update | Alpha 0.1.6 Update Notes Improved city dominant force calculations (which determines ownership) so that it’s harder to conquer a city when there are still a lot of enemy units in it. Reduced the influence of proximity to the city center and required a larger force difference for a switch to happen. · Change cursor to a pencil when you are drawing orders so you know you are in drawing mode. · Improve colors and outline… | — | |
| Game update | Alpha 0.1.15 Update Notes Made cockpit screens light up at night for FJ305. · Fixed some collision detection issues causing vehicles to suddenly stop or jump when hitting terrain triangles at strange angles. · PC controlled players now place the same strategic air bomb target orders on enemy cities as the player does, and planes can navigate and shoot at those. · Jets will also lock targets on other ground units and oth… | — | |
| Game update | Alpha 0.1.14 Update Notes Fixed “Bomb target” order bombing only the edge of the target circle instead of inside too. · Now artillery attack random strategic “bomb target” and “bomb area” actions and not only · Made artillery units not try to aim when they are still leaving the factory. · Added smaller factory as buildable too · Fixed artillery line of sight calculations that were sometimes shooting directly at nearby b… | — | |
| Game update | Alpha 0.1.13 Update Notes I debugged and fixed a MipMap streaming problem that was causing a lot of textures to look horribly low resolution. Also fixed an issue when changing between graphics qualities while playing the game, which was causing all textures to become very low quality (using the lowest mip map). · LOD crossfade flickering issue fixed · Reduced RAM usage caused by some textures being marked as Read/Write… | — | |
| Game update | Alpha 0.1.12 Update Notes Added FSR4 frame generation support. Disabled by default, toggleable in the graphics settings tab. This doubles the frame rate but also has some CPU cost so if the game logic was running at 60fps, now it may run at 50fps, but with the generated frames in between it looks as smooth as 100fps. · Brutal improvements on pathfinding. Way better performance and very few path finding failures. · Added… | — | |
| Game update | Alpha 0.1.11 Update Notes Fixed multiple crashes due to some systems not expecting entities to be deleted. Now everything is deleted through my safe deletion system. And I updated every other system I managed to break so it would support entities disappearing (even in the safe destruction way) · Prevented weird jet indicators from appearing above dead units. · Allowing giving move orders into an area already covered by… | — | |
| Game update | Alpha 0.1.10 Update Notes Added new smaller map (3.5km x 3.5km) for testing stuff quickly and with better performance for older PCs and laptops while I keep optimizing stuff. · Improved city sizes, distances and densities in different map sizes. · Reduced factory production rates. · Reduced number of supply trucks a bit. · Tripled moon brightness so it’s a bit easier to see during night time. · Added proximity fuses so… | — | |
| Game update | Alpha 0.1.9 Started using road costs in polyanya two, so units prefer going on roads when using that pathfinding based on navmeshes too. · Updated the Latios framework to the latest version which includes a few new optimizations including the option I suggested about disabling shadows and motion vectors for objects LODs in the distance, and improvements to text rendering that I use for city names (and will… | — | |
| Game update | Alpha 0.1.8 Switched direct unit control buttons to UI Toolkit so I can position them properly with the new UI Toolkit bars and minimap. · Made nights shorter. · Displayed alpha version in the main menu too, to help with debugging later. · Supported creating smaller islands (tended to fail and never finish creating the islands when under 5km because there wasn't enough space for all the towns and cities in… | — | |
| Game update | Alpha 0.1.7 Alpha 0.1.7 with some volumetric smoke tests, fixes to soldier transportation, jet fracturing, etc. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.